.. |
KXNetwork
|
Added GPL header to sconscripts!
|
2012-12-17 08:01:43 +00:00 |
BL_Action.cpp
|
BGE: (partial?) fix for #34330 "Action Actuator "caching" the previous ran actions" reported by Dalai. The test file now works if all of the actions are using the same layer, but multiple layers can still cause problems. However, I am unsure as to what the "correct" behavior should be with multiple layers. They should probably blend somehow...
|
2013-02-22 23:55:06 +00:00 |
BL_Action.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
BL_ActionManager.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
BL_ActionManager.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
BL_BlenderShader.cpp
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
BL_BlenderShader.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
BL_Material.cpp
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
BL_Material.h
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
BL_Shader.cpp
|
py api cleanup, replace use...
|
2012-11-21 02:28:36 +00:00 |
BL_Shader.h
|
- property sensor was converting floating point values to text then back to float - for floating point properties.
|
2012-11-10 22:32:15 +00:00 |
BL_Texture.cpp
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
BL_Texture.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
CMakeLists.txt
|
make bullet optional again
|
2013-01-23 07:26:39 +00:00 |
KX_ArmatureSensor.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_ArmatureSensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_BlenderMaterial.cpp
|
BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.
|
2013-01-12 20:01:58 +00:00 |
KX_BlenderMaterial.h
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
KX_BulletPhysicsController.cpp
|
BGE: Some various changes to make moving the character physics type easier:
|
2013-01-30 05:55:17 +00:00 |
KX_BulletPhysicsController.h
|
BGE: Some various changes to make moving the character physics type easier:
|
2013-01-30 05:55:17 +00:00 |
KX_Camera.cpp
|
py api cleanup, replace use...
|
2012-11-21 02:28:36 +00:00 |
KX_Camera.h
|
style cleanup
|
2012-10-29 02:11:40 +00:00 |
KX_CameraActuator.cpp
|
define the size of matrix args for both rows/cols.
|
2012-12-11 14:29:01 +00:00 |
KX_CameraActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_CameraIpoSGController.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_CameraIpoSGController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_CharacterWrapper.cpp
|
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
|
2013-02-21 18:30:11 +00:00 |
KX_CharacterWrapper.h
|
BGE: Some various changes to make moving the character physics type easier:
|
2013-01-30 05:55:17 +00:00 |
KX_ClientObjectInfo.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ConstraintActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_ConstraintActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ConstraintWrapper.cpp
|
py api cleanup, replace use...
|
2012-11-21 02:28:36 +00:00 |
KX_ConstraintWrapper.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ConvertPhysicsObject.h
|
make bullet optional again
|
2013-01-23 07:26:39 +00:00 |
KX_ConvertPhysicsObjects.cpp
|
make bullet optional again
|
2013-01-23 07:26:39 +00:00 |
KX_Dome.cpp
|
code cleanup: gpl header update (formatting)
|
2012-11-18 00:30:06 +00:00 |
KX_Dome.h
|
code cleanup: gpl header update (formatting)
|
2012-11-18 00:30:06 +00:00 |
KX_EmptyObject.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_EmptyObject.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_FontObject.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_FontObject.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_GameActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_GameActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_GameObject.cpp
|
BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object" reported by Josiah Lane (solarlune). The raycasting functions were using the active scene instead of the object's scene.
|
2013-02-11 18:29:19 +00:00 |
KX_GameObject.h
|
BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object" reported by Josiah Lane (solarlune). The raycasting functions were using the active scene instead of the object's scene.
|
2013-02-11 18:29:19 +00:00 |
KX_IInterpolator.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_IPhysicsController.cpp
|
BGE patch #28476: Character object physics type
|
2012-05-28 21:36:29 +00:00 |
KX_IPhysicsController.h
|
BGE: Some various changes to make moving the character physics type easier:
|
2013-01-30 05:55:17 +00:00 |
KX_IPO_SGController.cpp
|
style cleanup: tabs & whitespace
|
2012-11-03 15:35:03 +00:00 |
KX_IPO_SGController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_IpoActuator.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_IpoActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_IPOTransform.h
|
style cleanup
|
2012-10-29 02:11:40 +00:00 |
KX_IScalarInterpolator.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_ISceneConverter.h
|
BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune).
|
2012-12-24 03:13:53 +00:00 |
KX_ISystem.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_KetsjiEngine.cpp
|
BGE Profile : visual feedback bars and improvements
|
2013-01-28 01:26:36 +00:00 |
KX_KetsjiEngine.h
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
KX_Light.cpp
|
BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.
|
2013-01-12 20:01:58 +00:00 |
KX_Light.h
|
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
|
2012-12-25 06:20:50 +00:00 |
KX_LightIpoSGController.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_LightIpoSGController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_MaterialIpoController.cpp
|
doxygen: gameengine/Ketsji tagged.
|
2011-02-25 13:35:59 +00:00 |
KX_MaterialIpoController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_MeshProxy.cpp
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
KX_MeshProxy.h
|
add 2 new utility functions to the BGE mesh py api.
|
2012-11-10 09:45:43 +00:00 |
KX_MotionState.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_MotionState.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_MouseFocusSensor.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_MouseFocusSensor.h
|
style cleanup
|
2012-10-29 02:11:40 +00:00 |
KX_NavMeshObject.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_NavMeshObject.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_NearSensor.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_NearSensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ObColorIpoSGController.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_ObColorIpoSGController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ObjectActuator.cpp
|
BGE: Fix for bug #34349 "Character walkDirection ADD mode -#INF error" reported by Angus Hollands (agoose77). If the walk directions canceled each other out, the actuator would try to normalize a zero vector, which caused the error.
|
2013-02-22 02:31:46 +00:00 |
KX_ObjectActuator.h
|
BGE: Some various changes to make moving the character physics type easier:
|
2013-01-30 05:55:17 +00:00 |
KX_ObstacleSimulation.cpp
|
code cleanup: gpl header update (formatting)
|
2012-11-18 00:30:06 +00:00 |
KX_ObstacleSimulation.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_OrientationInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_OrientationInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_ParentActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_ParentActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PhysicsEngineEnums.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PhysicsPropertiesobsolete.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PolygonMaterial.cpp
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
KX_PolygonMaterial.h
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
KX_PolyProxy.cpp
|
py api cleanup, replace use...
|
2012-11-21 02:28:36 +00:00 |
KX_PolyProxy.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PositionInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_PositionInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_PyConstraintBinding.cpp
|
make bullet optional again
|
2013-01-23 07:26:39 +00:00 |
KX_PyConstraintBinding.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PyMath.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_PyMath.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PythonInit.cpp
|
BGE: Fix for [#33839] "a logic.joysticks Crashes BGE" reported by Josiah Lane (solarlune).
|
2013-01-12 05:44:08 +00:00 |
KX_PythonInit.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PythonInitTypes.cpp
|
BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs:
|
2012-12-22 05:38:32 +00:00 |
KX_PythonInitTypes.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_PythonMain.cpp
|
code cleanup: remove $Id's that crept back in, also osl style edits
|
2012-10-23 11:47:23 +00:00 |
KX_PythonMain.h
|
code cleanup: remove $Id's that crept back in, also osl style edits
|
2012-10-23 11:47:23 +00:00 |
KX_PythonSeq.cpp
|
py api cleanup, replace use...
|
2012-11-21 02:28:36 +00:00 |
KX_PythonSeq.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RadarSensor.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_RadarSensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RayCast.cpp
|
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
|
2013-02-21 18:30:11 +00:00 |
KX_RayCast.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_RayEventManager.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_RayEventManager.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RaySensor.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_RaySensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_SCA_AddObjectActuator.cpp
|
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
|
2012-11-10 05:42:50 +00:00 |
KX_SCA_AddObjectActuator.h
|
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
|
2012-10-21 05:46:41 +00:00 |
KX_SCA_DynamicActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SCA_DynamicActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
|
2012-11-10 05:42:50 +00:00 |
KX_SCA_EndObjectActuator.h
|
style cleanup: also correct some doxy comments
|
2012-08-18 13:07:48 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ScalarInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalarInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_ScalingInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalingInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_Scene.cpp
|
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
|
2013-02-21 18:30:11 +00:00 |
KX_Scene.h
|
BGE: Committing patch [#32697] "New BGE gravity API" by HG1.
|
2012-11-10 03:11:18 +00:00 |
KX_SceneActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SceneActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SoundActuator.cpp
|
Fix part of #34083: crash trying to play surround .wav file in the game engine
|
2013-02-07 21:29:31 +00:00 |
KX_SoundActuator.h
|
Audaspace:
|
2012-11-05 14:24:35 +00:00 |
KX_StateActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_StateActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_SteeringActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SteeringActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TimeCategoryLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeCategoryLogger.h
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TimeLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeLogger.h
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TouchEventManager.cpp
|
style cleanup: follow style guide for/with/if spacing
|
2012-03-24 07:52:14 +00:00 |
KX_TouchEventManager.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TouchSensor.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_TouchSensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TrackToActuator.cpp
|
bge track-to actuator: reverse the order of the cross product rather then negating.
|
2013-01-13 03:48:48 +00:00 |
KX_TrackToActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_VehicleWrapper.cpp
|
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
|
2013-02-21 18:30:11 +00:00 |
KX_VehicleWrapper.h
|
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
|
2013-02-21 18:30:11 +00:00 |
KX_VertexProxy.cpp
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
KX_VertexProxy.h
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
KX_VisibilityActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_VisibilityActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_WorldInfo.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_WorldInfo.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_WorldIpoController.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_WorldIpoController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
SConscript
|
make bullet optional again
|
2013-01-23 07:26:39 +00:00 |