forked from bartvdbraak/blender
020bafb0af
- Force libsamplerate linking statically - Remove global compiler flags for sse2 and sse. Tests of release builds didn't show big difference in time of tracking using SAD algorithm or time of solving, so this shouldn't introduce big slowdown.
121 lines
3.7 KiB
Python
121 lines
3.7 KiB
Python
BF_BUILDDIR = '../blender-build/linux-glibc27-x86_64'
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BF_INSTALLDIR = '../blender-install/linux-glibc27-x86_64'
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BF_NUMJOBS = 2
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# Python configuration
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BF_PYTHON_VERSION = '3.2'
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BF_PYTHON_ABI_FLAGS = 'mu'
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BF_PYTHON = '/opt/python3'
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WITH_BF_STATICPYTHON = True
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# OpenCollada configuration
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WITH_BF_COLLADA = True
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BF_OPENCOLLADA = '/opt/opencollada'
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BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include'
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BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver buffer ftoa libxml2-static libexpat-static libpcre-static'
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BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib /home/sources/staticlibs/lib64'
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BF_PCRE_LIB = ''
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BF_EXPAT_LIB = ''
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# FFMPEG configuration
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WITH_BF_FFMPEG = True
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WITH_BF_STATICFFMPEG = True
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BF_FFMPEG = '/home/sources/staticlibs/ffmpeg'
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BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib64'
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BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libavformat.a ${BF_FFMPEG_LIBPATH}/libswscale.a ' + \
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'${BF_FFMPEG_LIBPATH}/libavcodec.a ${BF_FFMPEG_LIBPATH}/libavdevice.a ${BF_FFMPEG_LIBPATH}/libavutil.a ' + \
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'${BF_FFMPEG_LIBPATH}/libxvidcore.a ${BF_FFMPEG_LIBPATH}/libx264.a ${BF_FFMPEG_LIBPATH}/libmp3lame.a ' + \
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'${BF_FFMPEG_LIBPATH}/libvpx.a ${BF_FFMPEG_LIBPATH}/libvorbis.a ${BF_FFMPEG_LIBPATH}/libogg.a ' + \
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'${BF_FFMPEG_LIBPATH}/libvorbisenc.a ${BF_FFMPEG_LIBPATH}/libtheora.a ' + \
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'${BF_FFMPEG_LIBPATH}/libschroedinger-1.0.a ${BF_FFMPEG_LIBPATH}/liborc-0.4.a ${BF_FFMPEG_LIBPATH}/libdirac_encoder.a ' + \
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'${BF_FFMPEG_LIBPATH}/libfaad.a'
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# Don't depend on system's libstdc++
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WITH_BF_STATICCXX = True
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BF_CXX_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.3.4/libstdc++.a'
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WITH_BF_OPENAL = True
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WITH_BF_STATICOPENAL = True
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BF_OPENAL_LIB_STATIC = '/opt/openal/lib/libopenal.a'
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WITH_BF_GETTEXT_STATIC = True
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BF_FREETYPE_LIB_STATIC = True
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WITH_BF_OPENEXR = True
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WITH_BF_STATICOPENEXR = True
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WITH_BF_TIFF = True
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WITH_BF_STATICTIFF = True
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BF_TIFF_LIB_STATIC = '${BF_TIFF}/lib/libtiff.a'
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WITH_BF_JPEG = True
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BF_JPEG_LIB = 'libjpeg'
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BF_JPEG_LIBPATH = '/home/sources/staticlibs/lib64'
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WITH_BF_PNG = True
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BF_PNG_LIB = 'libpng'
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BF_PNG_LIBPATH = '/home/sources/staticlibs/lib64'
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WITH_BF_STATICLIBSAMPLERATE = True
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WITH_BF_ZLIB = True
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WITH_BF_STATICZLIB = True
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BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
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WITH_BF_SDL = True
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WITH_BF_OGG = True
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WITH_BF_OPENMP = True
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WITH_BF_GAMEENGINE = True
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WITH_BF_BULLET = True
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# Blender player (would be enabled in it's own config)
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WITH_BF_PLAYER = False
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# Use jemalloc memory manager
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WITH_BF_JEMALLOC = True
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WITH_BF_STATICJEMALLOC = True
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BF_JEMALLOC = '/home/sources/staticlibs/jemalloc'
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BF_JEMALLOC_LIBPATH = '${BF_JEMALLOC}/lib64'
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# Use 3d mouse library
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WITH_BF_3DMOUSE = True
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WITH_BF_STATIC3DMOUSE = True
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BF_3DMOUSE = '/home/sources/staticlibs/spnav'
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BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib64'
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# FFT
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WITH_BF_FFTW3 = True
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WITH_BF_STATICFFTW3 = True
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# JACK
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WITH_BF_JACK = True
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# Cycles
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WITH_BF_CYCLES = True
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WITH_BF_OIIO = True
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WITH_BF_STATICOIIO = True
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BF_OIIO = '/opt/oiio'
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BF_OIIO_INC = '${BF_OIIO}/include'
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BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/libOpenImageIO.a ${BF_OPENEXR}/lib/libIlmImf.a'
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BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
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WITH_BF_BOOST = True
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WITH_BF_STATICBOOST = True
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BF_BOOST = '/opt/boost'
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BF_BOOST_INC = '${BF_BOOST}/include'
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BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_system.a ${BF_BOOST_LIBPATH}/libboost_thread.a'
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BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
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# Ocean Simulation
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WITH_BF_OCEANSIM = True
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# Compilation and optimization
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BF_DEBUG = False
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REL_CCFLAGS = ['-O2'] # C & C++
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PLATFORM_LINKFLAGS = ['-L/home/sources/staticlibs/lib64']
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