forked from bartvdbraak/blender
da376e0237
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
213 lines
4.2 KiB
C++
213 lines
4.2 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __UTIL_THREAD_H__
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#define __UTIL_THREAD_H__
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#include <boost/thread.hpp>
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#include <queue>
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CCL_NAMESPACE_BEGIN
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#if 0
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/* Use STL for threading */
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using std::thread;
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using std::thread_mutex;
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typedef std::lock_guard thread_scoped_lock;
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using std::condition_variable;
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#else
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/* Use boost for threading */
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using boost::thread;
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typedef boost::mutex thread_mutex;
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typedef boost::mutex::scoped_lock thread_scoped_lock;
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typedef boost::condition_variable thread_condition_variable;
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#endif
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/* Thread Safe Queue to pass tasks from one thread to another. Tasks should be
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* pushed into the queue, while the worker thread waits to pop the next task
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* off the queue. Once all tasks are into the queue, calling stop() will stop
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* the worker threads from waiting for more tasks once all tasks are done. */
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template<typename T> class ThreadQueue
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{
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public:
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ThreadQueue()
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{
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tot = 0;
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tot_done = 0;
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do_stop = false;
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do_cancel = false;
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}
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/* Main thread functions */
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/* push a task to be executed */
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void push(const T& value)
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{
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thread_scoped_lock lock(queue_mutex);
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queue.push(value);
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tot++;
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lock.unlock();
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queue_cond.notify_one();
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}
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/* wait until all tasks are done */
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void wait_done()
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{
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thread_scoped_lock lock(done_mutex);
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while(tot_done != tot)
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done_cond.wait(lock);
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}
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/* stop all worker threads */
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void stop()
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{
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clear();
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do_stop = true;
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queue_cond.notify_all();
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}
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/* cancel all tasks, but keep worker threads running */
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void cancel()
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{
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clear();
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do_cancel = true;
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wait_done();
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do_cancel = false;
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}
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/* Worker thread functions
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*
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* while(queue.worker_wait_pop(task)) {
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* for(..) {
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* ... do work ...
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*
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* if(queue.worker_cancel())
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* break;
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* }
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*
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* queue.worker_done();
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* }
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*/
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bool worker_wait_pop(T& value)
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{
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thread_scoped_lock lock(queue_mutex);
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while(queue.empty() && !do_stop)
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queue_cond.wait(lock);
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if(queue.empty())
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return false;
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value = queue.front();
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queue.pop();
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return true;
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}
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void worker_done()
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{
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thread_scoped_lock lock(done_mutex);
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tot_done++;
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lock.unlock();
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assert(tot_done <= tot);
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done_cond.notify_all();
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}
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bool worker_cancel()
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{
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return do_cancel;
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}
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protected:
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void clear()
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{
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thread_scoped_lock lock(queue_mutex);
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while(!queue.empty()) {
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thread_scoped_lock done_lock(done_mutex);
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tot_done++;
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done_lock.unlock();
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queue.pop();
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}
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done_cond.notify_all();
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}
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std::queue<T> queue;
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thread_mutex queue_mutex;
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thread_mutex done_mutex;
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thread_condition_variable queue_cond;
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thread_condition_variable done_cond;
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volatile bool do_stop;
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volatile bool do_cancel;
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volatile int tot, tot_done;
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};
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/* Thread Local Storage
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*
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* Boost implementation is a bit slow, and Mac OS X __thread is not supported
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* but the pthreads implementation is optimized, so we use these macros. */
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#ifdef __APPLE__
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#define tls_ptr(type, name) \
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pthread_key_t name
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#define tls_set(name, value) \
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pthread_setspecific(name, value)
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#define tls_get(type, name) \
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((type*)pthread_getspecific(name))
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#define tls_create(type, name) \
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pthread_key_create(&name, NULL)
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#define tls_delete(type, name) \
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pthread_key_delete(name);
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#else
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#ifdef __WIN32
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#define __thread __declspec(thread)
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#endif
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#define tls_ptr(type, name) \
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__thread type *name
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#define tls_set(name, value) \
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name = value
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#define tls_get(type, name) \
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name
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#define tls_create(type, name)
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#define tls_delete(type, name)
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#endif
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CCL_NAMESPACE_END
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#endif /* __UTIL_THREAD_H__ */
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