forked from bartvdbraak/blender
444 lines
13 KiB
C++
444 lines
13 KiB
C++
/*
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* Value.h: interface for the CValue class.
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* $Id$
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* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Erwin Coumans makes no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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#pragma warning (disable:4786)
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#endif //WIN32
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/////////////////////////////////////////////////////////////////////////////////////
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//// Baseclass CValue
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//// Together with CExpression, CValue and it's derived classes can be used to
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//// parse expressions into a parsetree with error detecting/correcting capabilities
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//// also expandible by a CFactory pluginsystem
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////
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//// Features:
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//// Reference Counting (AddRef() / Release())
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//// Calculations (Calc() / CalcFinal())
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//// Configuration (Configure())
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//// Serialization (EdSerialize() / EdIdSerialize() / EdPtrSerialize() and macro PLUGIN_DECLARE_SERIAL
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//// Property system (SetProperty() / GetProperty() / FindIdentifier())
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//// Replication (GetReplica())
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//// Flags (IsSelected() / IsModified() / SetSelected()...)
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////
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//// Some small editor-specific things added
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//// A helperclass CompressorArchive handles the serialization
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////
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/////////////////////////////////////////////////////////////////////////////////////
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#ifndef __VALUE_H__
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#define __VALUE_H__
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#include <map> // array functionality for the propertylist
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#include "STR_String.h" // STR_String class
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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#ifndef GEN_NO_ASSERT
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#undef assert
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#define assert(exp) ((void)NULL)
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#endif
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#ifndef GEN_NO_TRACE
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#undef trace
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#define trace(exp) ((void)NULL)
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#endif
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#ifndef GEN_NO_DEBUG
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#undef debug
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#define debug(exp) ((void)NULL)
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#endif
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#ifndef GEN_NO_ASSERTD
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#undef assertd
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#define assertd(exp) ((void)NULL)
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#endif
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#ifndef USE_PRAGMA_ONCE
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#ifdef WIN32
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#pragma once
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#endif //WIN32
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#endif
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enum VALUE_OPERATOR {
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VALUE_MOD_OPERATOR, // %
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VALUE_ADD_OPERATOR, // +
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VALUE_SUB_OPERATOR, // -
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VALUE_MUL_OPERATOR, // *
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VALUE_DIV_OPERATOR, // /
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VALUE_NEG_OPERATOR, // -
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VALUE_POS_OPERATOR, // +
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VALUE_AND_OPERATOR, // &&
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VALUE_OR_OPERATOR, // ||
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VALUE_EQL_OPERATOR, // ==
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VALUE_NEQ_OPERATOR, // !=
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VALUE_GRE_OPERATOR, // >
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VALUE_LES_OPERATOR, // <
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VALUE_GEQ_OPERATOR, // >=
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VALUE_LEQ_OPERATOR, // <=
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VALUE_NOT_OPERATOR, // !
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VALUE_NO_OPERATOR // no operation at all
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};
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enum VALUE_DATA_TYPE {
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VALUE_NO_TYPE, // abstract baseclass
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VALUE_INT_TYPE,
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VALUE_FLOAT_TYPE,
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VALUE_STRING_TYPE,
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VALUE_BOOL_TYPE,
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VALUE_ERROR_TYPE,
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VALUE_EMPTY_TYPE,
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VALUE_SOLID_TYPE,
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VALUE_COMBISOLID_TYPE,
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VALUE_VECTOR_TYPE,
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VALUE_MENU_TYPE,
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VALUE_ACTOR_TYPE,
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VALUE_MAX_TYPE //only here to provide number of types
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};
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#ifdef _DEBUG
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//extern int gRefCountValue; // debugonly variable to check if all CValue Refences are Dereferenced at programexit
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#endif
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struct HashableInt
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{
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HashableInt(int id) : mData(id) { }
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unsigned long Hash() const { return 0;} ////}gHash(&mData, sizeof(int));}
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bool operator==(HashableInt rhs) { return mData == rhs.mData; }
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int mData;
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};
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//
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// Bitfield that stores the flags for each CValue derived class
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//
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struct ValueFlags {
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ValueFlags() :
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Modified(true),
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Selected(false),
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Affected(false),
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ReleaseRequested(false),
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Error(false),
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RefCountDisabled(false),
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HasProperties(false),
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HasName(false),
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Visible(true),
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CustomFlag1(false),
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CustomFlag2(false)
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{
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}
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unsigned short Modified : 1;
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unsigned short Selected : 1;
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unsigned short Affected : 1;
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unsigned short ReleaseRequested : 1;
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unsigned short Error : 1;
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unsigned short RefCountDisabled : 1;
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unsigned short HasProperties : 1;
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unsigned short HasName : 1;
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unsigned short Visible : 1;
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unsigned short CustomFlag1 : 1;
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unsigned short CustomFlag2 : 1;
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};
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/**
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* Base Class for all Actions performed on CValue's. Can be extended for undo/redo system in future.
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*/
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class CAction
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{
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public:
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CAction() {
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};
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virtual ~CAction(){
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};
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virtual void Execute() const =0;
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:CAction"); }
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void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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//
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// CValue
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//
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// Base class for all editor functionality, flexible object type that allows
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// calculations and uses reference counting for memory management.
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//
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//
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#include "PyObjectPlus.h"
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#ifdef WITH_PYTHON
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#include "object.h"
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#endif
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class CValue : public PyObjectPlus
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{
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Py_Header;
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public:
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enum AllocationTYPE {
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STACKVALUE = 0,
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HEAPVALUE = 1
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};
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enum DrawTYPE {
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STARTFRAME = 0,
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ENDFRAME = 1,
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INTERFRAME = 2
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};
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// Construction / Destruction
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CValue();
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#ifdef WITH_PYTHON
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//static PyObject* PyMake(PyObject*,PyObject*);
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virtual PyObject *py_repr(void)
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{
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return PyUnicode_FromString((const char*)GetText());
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}
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virtual PyObject* ConvertValueToPython() {
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return NULL;
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}
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virtual CValue* ConvertPythonToValue(PyObject* pyobj, const char *error_prefix);
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static PyObject * pyattr_get_name(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
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virtual PyObject* ConvertKeysToPython( void );
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#endif // WITH_PYTHON
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// Expression Calculation
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virtual CValue* Calc(VALUE_OPERATOR op, CValue *val) = 0;
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virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) = 0;
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virtual void SetOwnerExpression(class CExpression* expr);
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void Execute(const CAction& a)
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{
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a.Execute();
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};
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/// Reference Counting
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int GetRefCount()
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{
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return m_refcount;
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}
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// Add a reference to this value
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CValue* AddRef()
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{
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// Increase global reference count, used to see at the end of the program
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// if all CValue-derived classes have been dereferenced to 0
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//debug(gRefCountValue++);
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#ifdef _DEBUG
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//gRefCountValue++;
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#endif
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m_refcount++;
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return this;
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}
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// Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
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int Release()
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{
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// Decrease global reference count, used to see at the end of the program
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// if all CValue-derived classes have been dereferenced to 0
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//debug(gRefCountValue--);
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#ifdef _DEBUG
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//gRefCountValue--;
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#endif
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// Decrease local reference count, if it reaches 0 the object should be freed
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if (--m_refcount > 0)
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{
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// Reference count normal, return new reference count
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return m_refcount;
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}
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else
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{
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// Reference count reached 0, delete ourselves and return 0
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// MT_assert(m_refcount==0, "Reference count reached sub-zero, object released too much");
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delete this;
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return 0;
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}
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}
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/// Property Management
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virtual void SetProperty(const STR_String& name,CValue* ioProperty); // Set property <ioProperty>, overwrites and releases a previous property with the same name if needed
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virtual void SetProperty(const char* name,CValue* ioProperty);
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virtual CValue* GetProperty(const char* inName); // Get pointer to a property with name <inName>, returns NULL if there is no property named <inName>
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virtual CValue* GetProperty(const STR_String & inName);
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const STR_String& GetPropertyText(const STR_String & inName); // Get text description of property with name <inName>, returns an empty string if there is no property named <inName>
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float GetPropertyNumber(const STR_String& inName,float defnumber);
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virtual bool RemoveProperty(const char *inName); // Remove the property named <inName>, returns true if the property was succesfully removed, false if property was not found or could not be removed
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virtual vector<STR_String> GetPropertyNames();
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virtual void ClearProperties(); // Clear all properties
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virtual void SetPropertiesModified(bool inModified); // Set all properties' modified flag to <inModified>
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virtual bool IsAnyPropertyModified(); // Check if any of the properties in this value have been modified
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virtual CValue* GetProperty(int inIndex); // Get property number <inIndex>
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virtual int GetPropertyCount(); // Get the amount of properties assiocated with this value
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virtual CValue* FindIdentifier(const STR_String& identifiername);
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/** Set the wireframe color of this value depending on the CSG
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* operator type <op>
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* @attention: not implemented */
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virtual void SetColorOperator(VALUE_OPERATOR op);
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virtual const STR_String & GetText() = 0;
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virtual double GetNumber() = 0;
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double* ZeroVector() { return m_sZeroVec; };
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virtual double* GetVector3(bool bGetTransformedVec = false);
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virtual STR_String& GetName() = 0; // Retrieve the name of the value
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virtual void SetName(const char *name) = 0; // Set the name of the value
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/** Sets the value to this cvalue.
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* @attention this particular function should never be called. Why not abstract? */
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virtual void SetValue(CValue* newval);
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virtual CValue* GetReplica() =0;
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virtual void ProcessReplica();
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//virtual CValue* Copy() = 0;
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STR_String op2str(VALUE_OPERATOR op);
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// setting / getting flags
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inline void SetSelected(bool bSelected) { m_ValFlags.Selected = bSelected; }
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virtual void SetModified(bool bModified) { m_ValFlags.Modified = bModified; }
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virtual void SetAffected(bool bAffected=true) { m_ValFlags.Affected = bAffected; }
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inline void SetReleaseRequested(bool bReleaseRequested) { m_ValFlags.ReleaseRequested=bReleaseRequested; }
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inline void SetError(bool err) { m_ValFlags.Error=err; }
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inline void SetVisible (bool vis) { m_ValFlags.Visible=vis; }
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virtual bool IsModified() { return m_ValFlags.Modified; }
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inline bool IsError() { return m_ValFlags.Error; }
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virtual bool IsAffected() { return m_ValFlags.Affected || m_ValFlags.Modified; }
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virtual bool IsSelected() { return m_ValFlags.Selected; }
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inline bool IsReleaseRequested() { return m_ValFlags.ReleaseRequested; }
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virtual bool IsVisible() { return m_ValFlags.Visible;}
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virtual void SetCustomFlag1(bool bCustomFlag) { m_ValFlags.CustomFlag1 = bCustomFlag;};
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virtual bool IsCustomFlag1() { return m_ValFlags.CustomFlag1;};
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virtual void SetCustomFlag2(bool bCustomFlag) { m_ValFlags.CustomFlag2 = bCustomFlag;};
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virtual bool IsCustomFlag2() { return m_ValFlags.CustomFlag2;};
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protected:
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virtual void DisableRefCount(); // Disable reference counting for this value
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//virtual void AddDataToReplica(CValue* replica);
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virtual ~CValue();
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private:
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// Member variables
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std::map<STR_String,CValue*>* m_pNamedPropertyArray; // Properties for user/game etc
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ValueFlags m_ValFlags; // Frequently used flags in a bitfield (low memoryusage)
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int m_refcount; // Reference Counter
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static double m_sZeroVec[3];
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};
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//
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// Declare a CValue or CExpression or CWhatever to be serialized by the editor.
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//
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// This macro introduces the EdSerialize() function (which must be implemented by
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// the client) and the EdIdSerialize() function (which is implemented by this macro).
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//
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// The generated Copy() function returns a pointer to <root_base_class_name> type
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// of object. So, for *any* CValue-derived object this should be set to CValue,
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// for *any* CExpression-derived object this should be set to CExpression.
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//
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#define PLUGIN_DECLARE_SERIAL(class_name, root_base_class_name) \
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public: \
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virtual root_base_class_name * Copy() { return new class_name; } \
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virtual bool EdSerialize(CompressorArchive& arch,class CFactoryManager* facmgr,bool bIsStoring); \
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virtual bool EdIdSerialize(CompressorArchive& arch,class CFactoryManager* facmgr,bool bIsStoring) \
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{ \
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if (bIsStoring) \
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arch.StoreString(#class_name); \
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\
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return false; \
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} \
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// CPropValue is a CValue derived class, that implements the identification (String name)
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// SetName() / GetName(),
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// normal classes should derive from CPropValue, real lightweight classes straight from CValue
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class CPropValue : public CValue
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{
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public:
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CPropValue() :
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CValue(),
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m_strNewName()
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{
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}
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virtual ~CPropValue()
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{
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}
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virtual void SetName(const char *name) {
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m_strNewName = name;
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}
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virtual STR_String& GetName() {
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//STR_String namefromprop = GetPropertyText("Name");
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//if (namefromprop.Length() > 0)
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// return namefromprop;
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return m_strNewName;
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}; // name of Value
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protected:
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STR_String m_strNewName; // Identification
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:CPropValue"); }
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void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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#endif // !defined _VALUEBASECLASS_H
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