blender/source/gameengine/Physics
Erwin Coumans 745fc2f9d0 updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.

sorry if this breaks your builds!
2005-10-23 17:55:19 +00:00
..
BlOde preparation for bullet physics 2005-07-16 21:47:54 +00:00
Bullet Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
common improved deactivation, exposed more tweakable parameters to python, 2005-08-04 19:07:39 +00:00
Dummy Big patches: 2005-03-25 10:33:39 +00:00
Sumo some more fixes in the raycast/mouse over 2005-08-17 19:52:56 +00:00
Makefile updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. 2005-10-23 17:55:19 +00:00