blender/source/gameengine
Campbell Barton 94af724293 YoFrankie bug [#18857] On start gives ImportError: No module named frankie_scripts
GameEngine sys.path creation was broken because of a pesky slash at the end of each path name.
Win32 sys.paths were also failing when running a game that switched between blend files in different directories

On win32 for some reason making absolute paths from lib->name failed, work around this by using lib->filename.

STR_String.h, cast to float to quiet compiler warnings.
2009-06-01 05:43:58 +00:00
..
BlenderRoutines BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
Converter BGE: small performance problem: object set invisible at startup were still put in the DBVT, causing unnecessary culling. 2009-05-29 17:09:20 +00:00
Expressions Bug in KX_GameObject.get() and ListValue.get(), wasn't checking if the CValue derived objects could be converted to a PyObject. 2009-05-31 17:44:38 +00:00
GameLogic workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output. 2009-05-29 09:22:24 +00:00
GamePlayer Misc warnings 2009-05-26 10:44:14 +00:00
Ketsji YoFrankie bug [#18857] On start gives ImportError: No module named frankie_scripts 2009-06-01 05:43:58 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics BGE: no sleeping and lock axis physics options were not propagated to replicas. 2009-05-28 11:04:45 +00:00
PyDoc workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output. 2009-05-29 09:22:24 +00:00
Rasterizer BGE modifier: last minute commit to fix a nasty bug with modifers messing the alpha blend mode of the GE. Note the alpha sorting on modified mesh is not implemented so derived mesh should not have alpha faces (clip will work though). Incidently fixed a performance problem in GLSL where the derived mesh was possibly rendered multiple times. Modifier support is still a bit experimental and should not be used in production game. 2009-05-29 13:37:51 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE VideoTexture: VideoFFmpeg was missing a rewind function: rename stop() to pause() and add stop() that will also reset the frame counter. 2009-05-26 18:37:46 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00