forked from bartvdbraak/blender
f12d2adc87
- Was setting active state, making it necessary to backup/restore active object in cases where this isn't needed. Existing scripts are explicitly setting the active object when needed. - Use a boolean select arg (toggle selection wasn't used anywhere). - Add an optional view layer argument since scripts should be able to operate outside the user context.
48 lines
1.4 KiB
Python
48 lines
1.4 KiB
Python
# ############################################################
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# Importing - Same For All Render Layer Tests
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# ############################################################
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import unittest
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import os
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import sys
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from view_layer_common import *
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# ############################################################
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# Testing
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# ############################################################
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class UnitTesting(ViewLayerTesting):
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def test_shared_layer_collections_copy_full(self):
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"""
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See if scene copying 'FULL_COPY' is working for scene collections
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with a shared object
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"""
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import os
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import bpy
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scene = bpy.context.scene
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layer = bpy.context.view_layer
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original_cube = layer.objects.get('Cube')
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original_cube.select_set(True)
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self.assertTrue(original_cube.select_get())
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bpy.ops.scene.new(type='FULL_COPY')
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new_layer = bpy.context.view_layer
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self.assertNotEqual(layer, new_layer)
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new_cube = new_layer.objects.get('Cube.001')
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self.assertNotEqual(original_cube, new_cube)
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self.assertTrue(new_cube.select_get())
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# ############################################################
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# Main - Same For All Render Layer Tests
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# ############################################################
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if __name__ == '__main__':
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UnitTesting._extra_arguments = setup_extra_arguments(__file__)
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unittest.main()
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