forked from bartvdbraak/blender
d52400bfbd
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
26 lines
629 B
Python
26 lines
629 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
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incs = '. #/source/kernel/gen_system #/intern/string'
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incs += ' #/source/gameengine/Expressions #/intern/moto/include'
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incs += ' #/source/gameengine/Rasterizer'
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incs += ' ' + env['BF_PYTHON_INC']
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defs = ''
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if env['WITH_BF_SDL']:
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incs += ' ' + env['BF_SDL_INC']
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else:
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defs += ' DISABLE_SDL'
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cxxflags = []
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if env['OURPLATFORM']=='win32-vc':
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cxxflags.append ('/GR')
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cxxflags.append ('/O2')
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env.BlenderLib ( 'bf_logic', sources, Split(incs), Split(defs), libtype=['core','player'], priority=[330, 100], cxx_compileflags=cxxflags )
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