forked from bartvdbraak/blender
874c29cea8
Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
250 lines
8.0 KiB
Python
250 lines
8.0 KiB
Python
# $Id$
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# Documentation for KX_ConstraintActuator
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from SCA_IActuator import *
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class KX_ConstraintActuator(SCA_IActuator):
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"""
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A constraint actuator limits the position, rotation, distance or orientation of an object.
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Properties:
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@ivar damp: time constant of the constraint expressed in frame (not use by Force field constraint)
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@type damp: integer
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@ivar rotDamp: time constant for the rotation expressed in frame (only for the distance constraint)
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0 = use damp for rotation as well
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@type rotDamp: integer
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@ivar direction: the reference direction in world coordinate for the orientation constraint
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@type direction: 3-tuple of float: [x,y,z]
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@ivar option: Binary combination of the following values:
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Applicable to Distance constraint:
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KX_ACT_CONSTRAINT_NORMAL ( 64) : Activate alignment to surface
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KX_ACT_CONSTRAINT_DISTANCE ( 512) : Activate distance control
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KX_ACT_CONSTRAINT_LOCAL (1024) : direction of the ray is along the local axis
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Applicable to Force field constraint:
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KX_ACT_CONSTRAINT_DOROTFH (2048) : Force field act on rotation as well
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Applicable to both:
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KX_ACT_CONSTRAINT_MATERIAL ( 128) : Detect material rather than property
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KX_ACT_CONSTRAINT_PERMANENT ( 256) : No deactivation if ray does not hit target
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@type option: integer
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@ivar time: activation time of the actuator. The actuator disables itself after this many frame.
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If set to 0, the actuator is not limited in time.
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@type time: integer
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@ivar property: the name of the property or material for the ray detection of the distance constraint.
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@type property: string
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@ivar min: The lower bound of the constraint
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For the rotation and orientation constraint, it represents radiant
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@type min: float
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@ivar distance: the target distance of the distance constraint
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@type distance: float
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@ivar max: the upper bound of the constraint.
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For rotation and orientation constraints, it represents radiant.
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@type max: float
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@ivar rayLength: the length of the ray of the distance constraint.
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@type rayLength: float
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@ivar limit: type of constraint, use one of the following constant:
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KX_ACT_CONSTRAINT_LOCX ( 1) : limit X coord
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KX_ACT_CONSTRAINT_LOCY ( 2) : limit Y coord
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KX_ACT_CONSTRAINT_LOCZ ( 3) : limit Z coord
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KX_ACT_CONSTRAINT_ROTX ( 4) : limit X rotation
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KX_ACT_CONSTRAINT_ROTY ( 5) : limit Y rotation
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KX_ACT_CONSTRAINT_ROTZ ( 6) : limit Z rotation
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KX_ACT_CONSTRAINT_DIRPX ( 7) : set distance along positive X axis
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KX_ACT_CONSTRAINT_DIRPY ( 8) : set distance along positive Y axis
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KX_ACT_CONSTRAINT_DIRPZ ( 9) : set distance along positive Z axis
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KX_ACT_CONSTRAINT_DIRNX (10) : set distance along negative X axis
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KX_ACT_CONSTRAINT_DIRNY (11) : set distance along negative Y axis
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KX_ACT_CONSTRAINT_DIRNZ (12) : set distance along negative Z axis
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KX_ACT_CONSTRAINT_ORIX (13) : set orientation of X axis
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KX_ACT_CONSTRAINT_ORIY (14) : set orientation of Y axis
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KX_ACT_CONSTRAINT_ORIZ (15) : set orientation of Z axis
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KX_ACT_CONSTRAINT_FHPX (16) : set force field along positive X axis
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KX_ACT_CONSTRAINT_FHPY (17) : set force field along positive Y axis
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KX_ACT_CONSTRAINT_FHPZ (18) : set force field along positive Z axis
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KX_ACT_CONSTRAINT_FHNX (19) : set force field along negative X axis
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KX_ACT_CONSTRAINT_FHNY (20) : set force field along negative Y axis
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KX_ACT_CONSTRAINT_FHNZ (21) : set force field along negative Z axis
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@type limit: integer
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"""
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def setDamp(time):
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"""
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Sets the time this constraint is delayed.
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@param time: The number of frames to delay.
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Negative values are ignored.
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@type time: integer
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"""
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def getDamp():
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"""
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Returns the damping time of the constraint.
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@rtype: integer
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"""
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def setMin(lower):
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"""
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Sets the lower bound of the constraint.
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For rotational and orientation constraints, lower is specified in degrees.
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@type lower: float
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"""
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def getMin():
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"""
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Gets the lower bound of the constraint.
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For rotational and orientation constraints, the lower bound is returned in radians.
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@rtype: float
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"""
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def setMax(upper):
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"""
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Sets the upper bound of the constraint.
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For rotational and orientation constraints, upper is specified in degrees.
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@type upper: float
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"""
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def getMax():
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"""
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Gets the upper bound of the constraint.
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For rotational and orientation constraints, the upper bound is returned in radians.
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@rtype: float
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"""
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def setLimit(limit):
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"""
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Sets the type of constraint.
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See module L{GameLogic} for valid constraint types.
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@param limit:
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Position constraints: KX_CONSTRAINTACT_LOCX, KX_CONSTRAINTACT_LOCY, KX_CONSTRAINTACT_LOCZ
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Rotation constraints: KX_CONSTRAINTACT_ROTX, KX_CONSTRAINTACT_ROTY or KX_CONSTRAINTACT_ROTZ
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Distance contraints: KX_ACT_CONSTRAINT_DIRPX, KX_ACT_CONSTRAINT_DIRPY, KX_ACT_CONSTRAINT_DIRPZ, KX_ACT_CONSTRAINT_DIRNX, KX_ACT_CONSTRAINT_DIRNY, KX_ACT_CONSTRAINT_DIRNZ
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Orientation constraints: KX_ACT_CONSTRAINT_ORIX, KX_ACT_CONSTRAINT_ORIY, KX_ACT_CONSTRAINT_ORIZ
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"""
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def getLimit():
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"""
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Gets the type of constraint.
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See module L{GameLogic} for valid constraints.
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@return:
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Position constraints: KX_CONSTRAINTACT_LOCX, KX_CONSTRAINTACT_LOCY, KX_CONSTRAINTACT_LOCZ,
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Rotation constraints: KX_CONSTRAINTACT_ROTX, KX_CONSTRAINTACT_ROTY, KX_CONSTRAINTACT_ROTZ,
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Distance contraints: KX_ACT_CONSTRAINT_DIRPX, KX_ACT_CONSTRAINT_DIRPY, KX_ACT_CONSTRAINT_DIRPZ, KX_ACT_CONSTRAINT_DIRNX, KX_ACT_CONSTRAINT_DIRNY, KX_ACT_CONSTRAINT_DIRNZ,
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Orientation constraints: KX_ACT_CONSTRAINT_ORIX, KX_ACT_CONSTRAINT_ORIY, KX_ACT_CONSTRAINT_ORIZ
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"""
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def setRotDamp(duration):
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"""
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Sets the time constant of the orientation constraint.
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@param duration: If the duration is negative, it is set to 0.
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@type duration: integer
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"""
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def getRotDamp():
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"""
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Returns the damping time for application of the constraint.
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@rtype: integer
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"""
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def setDirection(vector):
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"""
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Sets the reference direction in world coordinate for the orientation constraint
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@type vector: 3-tuple
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"""
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def getDirection():
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"""
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Returns the reference direction of the orientation constraint in world coordinate.
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@rtype: 3-tuple
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"""
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def setOption(option):
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"""
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Sets several options of the distance constraint.
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@type option: integer
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@param option: Binary combination of the following values:
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64 : Activate alignment to surface
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128 : Detect material rather than property
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256 : No deactivation if ray does not hit target
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512 : Activate distance control
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"""
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def getOption():
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"""
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Returns the option parameter.
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@rtype: integer
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"""
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def setTime(duration):
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"""
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Sets the activation time of the actuator.
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@type duration: integer
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@param duration: The actuator disables itself after this many frame.
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If set to 0 or negative, the actuator is not limited in time.
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"""
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def getTime():
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"""
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Returns the time parameter.
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@rtype: integer
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"""
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def setProperty(property):
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"""
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Sets the name of the property or material for the ray detection of the distance constraint.
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@type property: string
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@param property: If empty, the ray will detect any collisioning object.
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"""
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def getProperty():
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"""
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Returns the property parameter.
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@rtype: string
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"""
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def setDistance(distance):
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"""
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Sets the target distance in distance constraint.
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@type distance: float
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"""
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def getDistance():
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"""
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Returns the distance parameter.
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@rtype: float
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"""
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def setRayLength(length):
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"""
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Sets the maximum ray length of the distance constraint.
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@type length: float
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"""
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def getRayLength():
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"""
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Returns the length of the ray
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@rtype: float
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"""
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