blender/source/gameengine/PyDoc/SCA_ILogicBrick.py
Brecht Van Lommel 874c29cea8 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20 15:06:46 +00:00

46 lines
1.3 KiB
Python

# $Id$
# Documentation for the logic brick base class SCA_ILogicBrick
from KX_GameObject import *
class SCA_ILogicBrick:
"""
Base class for all logic bricks.
@ivar executePriority: This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
@type executePriority: int
@ivar owner: The game object this logic brick is attached to (read only).
@type owner: L{KX_GameObject<KX_GameObject.KX_GameObject>} or None in exceptional cases.
"""
def getOwner():
"""
Gets the game object associated with this logic brick.
Deprecated: Use the "owner" property instead.
@rtype: L{KX_GameObject<KX_GameObject.KX_GameObject>}
"""
#--The following methods are deprecated--
def setExecutePriority(priority):
"""
Sets the priority of this logic brick.
This determines the order controllers are evaluated, and actuators are activated.
Bricks with lower priority will be executed first.
Deprecated: Use the "executePriority" property instead.
@type priority: integer
@param priority: the priority of this logic brick.
"""
def getExecutePriority():
"""
Gets the execution priority of this logic brick.
Deprecated: Use the "executePriority" property instead.
@rtype: integer
@return: this logic bricks current priority.
"""