forked from bartvdbraak/blender
874c29cea8
Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
116 lines
3.3 KiB
Python
116 lines
3.3 KiB
Python
# $Id$
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# Documentation for SCA_KeyboardSensor
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from SCA_ISensor import *
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class SCA_KeyboardSensor(SCA_ISensor):
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"""
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A keyboard sensor detects player key presses.
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See module L{GameKeys} for keycode values.
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@ivar key: The key code this sensor is looking for.
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@type key: keycode from L{GameKeys} module
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@ivar hold1: The key code for the first modifier this sensor is looking for.
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@type hold1: keycode from L{GameKeys} module
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@ivar hold2: The key code for the second modifier this sensor is looking for.
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@type hold2: keycode from L{GameKeys} module
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@ivar toggleProperty: The name of the property that indicates whether or not to log keystrokes as a string.
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@type toggleProperty: string
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@ivar targetProperty: The name of the property that receives keystrokes in case in case a string is logged.
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@type targetProperty: string
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@ivar useAllKeys: Flag to determine whether or not to accept all keys.
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@type useAllKeys: boolean
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@ivar events: a list of pressed keys that have either been pressed, or just released, or are active this frame. (read only).
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- 'keycode' matches the values in L{GameKeys}.
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- 'status' uses...
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- L{GameLogic.KX_INPUT_NONE}
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- L{GameLogic.KX_INPUT_JUST_ACTIVATED}
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- L{GameLogic.KX_INPUT_ACTIVE}
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- L{GameLogic.KX_INPUT_JUST_RELEASED}
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@type events: list [[keycode, status], ...]
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"""
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def getKeyStatus(keycode):
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"""
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Get the status of a key.
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@rtype: key state L{GameLogic} members (KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED)
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@return: The state of the given key
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@type keycode: integer
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@param keycode: The code that represents the key you want to get the state of
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"""
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#--The following methods are DEPRECATED--
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def getKey():
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"""
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Returns the key code this sensor is looking for.
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B{DEPRECATED: Use the "key" property instead}.
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@rtype: keycode from L{GameKeys} module
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"""
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def setKey(keycode):
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"""
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Set the key this sensor should listen for.
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B{DEPRECATED: Use the "key" property instead}.
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@type keycode: keycode from L{GameKeys} module
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"""
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def getHold1():
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"""
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Returns the key code for the first modifier this sensor is looking for.
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B{DEPRECATED: Use the "hold1" property instead}.
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@rtype: keycode from L{GameKeys} module
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"""
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def setHold1(keycode):
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"""
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Sets the key code for the first modifier this sensor should look for.
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B{DEPRECATED: Use the "hold1" property instead}.
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@type keycode: keycode from L{GameKeys} module
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"""
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def getHold2():
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"""
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Returns the key code for the second modifier this sensor is looking for.
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B{DEPRECATED: Use the "hold2" property instead}.
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@rtype: keycode from L{GameKeys} module
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"""
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def setHold2(keycode):
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"""
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Sets the key code for the second modifier this sensor should look for.
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B{DEPRECATED: Use the "hold2" property instead.}
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@type keycode: keycode from L{GameKeys} module
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"""
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def getPressedKeys():
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"""
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Get a list of keys that have either been pressed, or just released this frame.
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B{DEPRECATED: Use "events" instead.}
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@rtype: list of key status. [[keycode, status]]
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"""
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def getCurrentlyPressedKeys():
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"""
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Get a list of currently pressed keys that have either been pressed, or just released
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B{DEPRECATED: Use "events" instead.}
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@rtype: list of key status. [[keycode, status]]
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""" |