forked from bartvdbraak/blender
874c29cea8
Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
45 lines
1.3 KiB
Python
45 lines
1.3 KiB
Python
# $Id$
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# Documentation for SCA_MouseSensor
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from SCA_ISensor import *
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class SCA_MouseSensor(SCA_ISensor):
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"""
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Mouse Sensor logic brick.
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Properties:
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@ivar position: current [x,y] coordinates of the mouse, in frame coordinates (pixels)
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@type position: [integer,interger]
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@ivar mode: sensor mode: 1=KX_MOUSESENSORMODE_LEFTBUTTON 2=KX_MOUSESENSORMODE_MIDDLEBUTTON
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3=KX_MOUSESENSORMODE_RIGHTBUTTON 4=KX_MOUSESENSORMODE_WHEELUP
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5=KX_MOUSESENSORMODE_WHEELDOWN 9=KX_MOUSESENSORMODE_MOVEMENT
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@type mode: integer
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"""
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def getXPosition():
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"""
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DEPRECATED: use the position property
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Gets the x coordinate of the mouse.
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@rtype: integer
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@return: the current x coordinate of the mouse, in frame coordinates (pixels)
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"""
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def getYPosition():
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"""
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DEPRECATED: use the position property
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Gets the y coordinate of the mouse.
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@rtype: integer
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@return: the current y coordinate of the mouse, in frame coordinates (pixels).
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"""
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def getButtonStatus(button):
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"""
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Get the mouse button status.
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@type button: int
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@param button: value in GameLogic members KX_MOUSE_BUT_LEFT, KX_MOUSE_BUT_MIDDLE, KX_MOUSE_BUT_RIGHT
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@rtype: integer
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@return: value in GameLogic members KX_INPUT_NONE, KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED
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"""
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