forked from bartvdbraak/blender
eecf7722b6
* Context now allows pinning a datablock, independent of selection. * Initial ID browse buttons for most buttons tabs. * Browsing from world to texture now displays world textures again, but is a bit of a hack, not sure there is a right way to do this. * There's a button to switch between active materials and textures now, only temporary though. * There's some code to put context part in own region, disabled still because it doesn't work that well yet.
125 lines
3.0 KiB
Python
125 lines
3.0 KiB
Python
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import bpy
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class DataButtonsPanel(bpy.types.Panel):
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__space_type__ = "BUTTONS_WINDOW"
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__region_type__ = "WINDOW"
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__context__ = "data"
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def poll(self, context):
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ob = context.object
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return (ob and ob.type == 'TEXT')
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class DATA_PT_shape_text(DataButtonsPanel):
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__idname__ = "DATA_PT_shape_text"
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__label__ = "Shape"
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def draw(self, context):
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ob = context.object
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curve = context.curve
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space = context.space_data
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layout = self.layout
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split = layout.split(percentage=0.65)
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if ob:
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split.template_ID(context, ob, "data")
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split.itemS()
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elif curve:
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split.template_ID(context, space, "pin_id")
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split.itemS()
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if curve:
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layout.itemS()
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layout.itemR(curve, "curve_2d")
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split = layout.split()
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sub = split.column()
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sub.itemL(text="Caps:")
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sub.itemR(curve, "front")
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sub.itemR(curve, "back")
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sub.itemL(text="Textures:")
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sub.itemR(curve, "uv_orco")
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sub.itemR(curve, "auto_texspace")
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sub = split.column()
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sub.itemL(text="Resolution:")
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sub.itemR(curve, "resolution_u", text="Preview U")
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sub.itemR(curve, "resolution_v", text="Preview V")
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sub.itemR(curve, "render_resolution_u", text="Render U")
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sub.itemR(curve, "render_resolution_v", text="Render V")
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sub.itemL(text="Display:")
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sub.itemR(curve, "fast")
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class DATA_PT_font(DataButtonsPanel):
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__idname__ = "DATA_PT_font"
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__label__ = "Font"
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def draw(self, context):
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text = context.curve
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layout = self.layout
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layout.row()
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layout.itemR(text, "font")
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split = layout.split()
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sub = split.column()
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# sub.itemR(text, "style")
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# sub.itemR(text, "bold")
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# sub.itemR(text, "italic")
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# sub.itemR(text, "underline")
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# ToDo: These settings are in a sub struct (Edit Format).
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sub.itemR(text, "text_size")
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sub.itemR(text, "shear")
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sub = split.column()
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sub.itemR(text, "text_on_curve")
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sub.itemR(text, "family")
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sub.itemL(text="Underline:")
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sub.itemR(text, "ul_position", text="Position")
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sub.itemR(text, "ul_height", text="Height")
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# sub.itemR(text, "edit_format")
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class DATA_PT_paragraph(DataButtonsPanel):
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__idname__ = "DATA_PT_paragraph"
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__label__ = "Paragraph"
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def draw(self, context):
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text = context.curve
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layout = self.layout
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layout.itemL(text="Align:")
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layout.itemR(text, "spacemode", expand=True)
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split = layout.split()
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sub = split.column()
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sub.itemL(text="Spacing:")
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sub.itemR(text, "spacing", text="Character")
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sub.itemR(text, "word_spacing", text="Word")
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sub.itemR(text, "line_dist", text="Line")
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sub = split.column()
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sub.itemL(text="Offset:")
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sub.itemR(text, "x_offset", text="X")
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sub.itemR(text, "y_offset", text="Y")
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sub.itemR(text, "wrap")
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class DATA_PT_textboxes(DataButtonsPanel):
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__idname__ = "DATA_PT_textboxes"
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__label__ = "Text Boxes"
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def draw(self, context):
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text = context.curve
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layout = self.layout
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bpy.types.register(DATA_PT_shape_text)
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bpy.types.register(DATA_PT_font)
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bpy.types.register(DATA_PT_paragraph)
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#bpy.types.register(DATA_PT_textboxes)
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