blender/source/gameengine/PyDoc/KX_Light.py
Kester Maddock d38329b5aa Added Python module for Lights.
Added attributes to the vertex class.
2004-05-30 11:09:46 +00:00

38 lines
1.5 KiB
Python

# $Id$
# Documentation for Light game objects.
from KX_GameObject import *
class KX_Light(KX_GameObject):
"""
A Light object.
Constants:
@cvar SPOT: A spot light source. See attribute 'type'
@cvar SUN: A point light source with no attenuation. See attribute 'type'
@cvar NORMAL: A point light source. See attribute 'type'
Attributes:
@cvar type: The type of light - must be SPOT, SUN or NORMAL
@cvar layer: The layer mask that this light affects object on. (bitfield)
@cvar energy: The brightness of this light. (float)
@cvar distance: The maximum distance this light can illuminate. (float) (SPOT and NORMAL lights only)
@cvar colour: The colour of this light. ([r, g, b]) Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0]
@cvar color: Synonym for colour.
@cvar lin_attenuation: The linear component of this lights attenuation. (SPOT and NORMAL lights only)
@cvar spotsize: The cone angle of the spot light, in degrees. (float) (SPOT lights only)
0.0 <= spotsize <= 180.0. Spotsize = 360.0 is also accepted.
@cvar spotblend: Specifies the intensity distribution of the spot light. (float) (SPOT lights only)
Higher values result in a more focused light source.
0.0 <= spotblend <= 1.0.
Example:
# Turn on a red alert light.
import GameLogic
co = GameLogic.getCurrentController()
light = co.getOwner()
light.energy = 1.0
light.colour = [1.0, 0.0, 0.0]
"""