forked from bartvdbraak/blender
d38329b5aa
Added attributes to the vertex class.
38 lines
1.5 KiB
Python
38 lines
1.5 KiB
Python
# $Id$
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# Documentation for Light game objects.
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from KX_GameObject import *
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class KX_Light(KX_GameObject):
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"""
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A Light object.
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Constants:
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@cvar SPOT: A spot light source. See attribute 'type'
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@cvar SUN: A point light source with no attenuation. See attribute 'type'
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@cvar NORMAL: A point light source. See attribute 'type'
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Attributes:
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@cvar type: The type of light - must be SPOT, SUN or NORMAL
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@cvar layer: The layer mask that this light affects object on. (bitfield)
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@cvar energy: The brightness of this light. (float)
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@cvar distance: The maximum distance this light can illuminate. (float) (SPOT and NORMAL lights only)
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@cvar colour: The colour of this light. ([r, g, b]) Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0]
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@cvar color: Synonym for colour.
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@cvar lin_attenuation: The linear component of this lights attenuation. (SPOT and NORMAL lights only)
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@cvar spotsize: The cone angle of the spot light, in degrees. (float) (SPOT lights only)
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0.0 <= spotsize <= 180.0. Spotsize = 360.0 is also accepted.
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@cvar spotblend: Specifies the intensity distribution of the spot light. (float) (SPOT lights only)
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Higher values result in a more focused light source.
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0.0 <= spotblend <= 1.0.
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Example:
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# Turn on a red alert light.
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import GameLogic
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co = GameLogic.getCurrentController()
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light = co.getOwner()
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light.energy = 1.0
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light.colour = [1.0, 0.0, 0.0]
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"""
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