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Jeroen Bakker d3c4248946 Workbench: StudioLight HDRI's
The Studio lights are now loaded from disk. The location is
`datafiles/studiolights` they need to be JPG for now. JPG cannot store
HDRI color range but they are clamped inside the Workbench
engine for speed reason. I didn't select JP2K as it might not be
enabled.

Users can add upto 20 HDRI files. This limitation is inside the
RNA_space.c Currently the icons are calculated when you first open the
selection box for the HDRI's. We could add them to a background
rendering later.

I added 2 test files a sky texture rendered in Cycles and an HDRI from
cloud.blender.org.
2018-05-11 17:02:13 +02:00
build_files Remove Frame Server 2018-05-09 12:50:26 +02:00
doc Remove Blender Internal and legacy viewport from Blender 2.8. 2018-04-19 17:35:25 +02:00
extern Removing Blender Game Engine from Blender 2.8 2018-04-17 17:51:28 +02:00
intern Merge branch 'master' into blender2.8 2018-05-08 16:06:32 +02:00
release Workbench: StudioLight HDRI's 2018-05-11 17:02:13 +02:00
source Workbench: StudioLight HDRI's 2018-05-11 17:02:13 +02:00
tests Merge branch 'master' into blender2.8 2018-05-02 12:46:14 +02:00
.arcconfig Arc: Use proper lacding branch 2018-04-24 12:26:37 +02:00
.gitignore Build: add scripts to build dependencies for Windows and macOS. 2017-08-07 17:46:06 +02:00
.gitmodules Fix git submodules branch configuration 2018-04-23 12:55:04 +02:00
CMakeLists.txt Remove Frame Server 2018-05-09 12:50:26 +02:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Merge remote-tracking branch 'origin/master' into blender2.8 2018-04-25 09:31:25 +02:00
make.bat Merge branch 'master' into blender2.8 2017-12-12 13:55:09 +11:00