blender/source/gameengine
Dalai Felinto 6b8ca3ccdf patch [#24178] bge.render.makeScreeshot - with help from Campbell(ideasman42)
This patch brings back the old functionality from Blender 2.49.
However we are forcing the format to be PNG only (as we had previously on blenderplayer).

Note: If letterboxing is on, we are recording only the camera area of the canvas (cool hein?).
Note2: I have a feeling that this is faster than what we had in 2.49 (which was really slow imo). Maybe it could be even faster if we disable PNG compression. Maybe an option for the future.

* patch finalized and committed as part of the BlenderPRO 2010 - BGE development workshop :) *
2010-10-09 13:46:34 +00:00
..
BlenderRoutines patch [#24178] bge.render.makeScreeshot - with help from Campbell(ideasman42) 2010-10-09 13:46:34 +00:00
Converter patch [#23781] Dynamically Load Actions 2010-10-09 10:45:25 +00:00
Expressions Enable CXX_GUARDEDALLOC support through SCons. 2010-10-08 20:39:56 +00:00
GameLogic patch [#23781] Dynamically Load Actions 2010-10-09 10:45:25 +00:00
GamePlayer blenderplayer fix for "offset" problem when in fullscreen mode (worked together with Nathan Letwory - jesterKing) 2010-09-14 08:19:42 +00:00
Ketsji Fixing a memory leak with SCA_PythonKeyboard and SCA_PythonMouse. 2010-10-09 01:31:20 +00:00
Network Enable CXX_GUARDEDALLOC support through SCons. 2010-10-08 20:39:56 +00:00
Physics Enable CXX_GUARDEDALLOC support through SCons. 2010-10-08 20:39:56 +00:00
PyDoc patch [#23781] Dynamically Load Actions 2010-10-09 10:45:25 +00:00
Rasterizer Enable CXX_GUARDEDALLOC support through SCons. 2010-10-08 20:39:56 +00:00
SceneGraph Enable CXX_GUARDEDALLOC support through SCons. 2010-10-08 20:39:56 +00:00
VideoTexture - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00