forked from bartvdbraak/blender
30be716fc8
================== This adds an extra target to the IK solver constraint to define the roll of the IK chain. http://www.blender.org/development/current-projects/changes-since-244/inverse-kinematics/ Also fixes a crashes using ctrl+I to set an IK constraint on a bone due to the recent constraints refactor.
173 lines
5.7 KiB
C
173 lines
5.7 KiB
C
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Original author: Laurence
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* Contributor(s): Brecht
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/**
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* $Id$
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* Copyright (C) 2001 NaN Technologies B.V.
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*
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* @author Laurence, Brecht
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* @mainpage IK - Blender inverse kinematics module.
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*
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* @section about About the IK module
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*
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* This module allows you to create segments and form them into
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* tree. You can then define a goal points that the end of a given
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* segment should attempt to reach - an inverse kinematic problem.
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* This module will then modify the segments in the tree in order
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* to get the as near as possible to the goal. This solver uses an
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* inverse jacobian method to find a solution.
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*
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* @section issues Known issues with this IK solver.
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*
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* - There is currently no support for joint constraints in the
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* solver. This is within the realms of possibility - please ask
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* if this functionality is required.
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* - The solver is slow, inverse jacobian methods in general give
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* 'smooth' solutions and the method is also very flexible, it
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* does not rely on specific angle parameterization and can be
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* extended to deal with different joint types and joint
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* constraints. However it is not suitable for real time use.
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* Other algorithms exist which are more suitable for real-time
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* applications, please ask if this functionality is required.
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*
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* @section dependencies Dependencies
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*
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* This module only depends on Moto.
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*/
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#ifndef NAN_INCLUDED_IK_solver_h
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#define NAN_INCLUDED_IK_solver_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Typical order of calls for solving an IK problem:
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*
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* - create number of IK_Segment's and set their parents and transforms
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* - create an IK_Solver
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* - set a number of goals for the IK_Solver to solve
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* - call IK_Solve
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* - free the IK_Solver
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* - get basis and translation changes from segments
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* - free all segments
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*/
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/**
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* IK_Segment defines a single segment of an IK tree.
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* - Individual segments are always defined in local coordinates.
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* - The segment is assumed to be oriented in the local
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* y-direction.
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* - start is the start of the segment relative to the end
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* of the parent segment.
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* - rest_basis is a column major matrix defineding the rest
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* position (w.r.t. which the limits are defined), must
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* be a pure rotation
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* - basis is a column major matrix defining the current change
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* from the rest basis, must be a pure rotation
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* - length is the length of the bone.
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*
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* - basis_change and translation_change respectively define
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* the change in rotation or translation. basis_change is a
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* column major 3x3 matrix.
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*
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* The local transformation is then defined as:
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* start * rest_basis * basis * basis_change * translation_change * translate(0,length,0)
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*
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*/
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typedef void IK_Segment;
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enum IK_SegmentFlag {
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IK_XDOF = 1,
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IK_YDOF = 2,
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IK_ZDOF = 4,
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IK_TRANS_XDOF = 8,
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IK_TRANS_YDOF = 16,
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IK_TRANS_ZDOF = 32
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};
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typedef enum IK_SegmentAxis {
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IK_X = 0,
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IK_Y = 1,
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IK_Z = 2,
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IK_TRANS_X = 3,
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IK_TRANS_Y = 4,
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IK_TRANS_Z = 5
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} IK_SegmentAxis;
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extern IK_Segment *IK_CreateSegment(int flag);
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extern void IK_FreeSegment(IK_Segment *seg);
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extern void IK_SetParent(IK_Segment *seg, IK_Segment *parent);
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extern void IK_SetTransform(IK_Segment *seg, float start[3], float rest_basis[][3], float basis[][3], float length);
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extern void IK_SetLimit(IK_Segment *seg, IK_SegmentAxis axis, float lmin, float lmax);
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extern void IK_SetStiffness(IK_Segment *seg, IK_SegmentAxis axis, float stiffness);
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extern void IK_GetBasisChange(IK_Segment *seg, float basis_change[][3]);
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extern void IK_GetTranslationChange(IK_Segment *seg, float *translation_change);
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/**
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* An IK_Solver must be created to be able to execute the solver.
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*
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* An arbitray number of goals can be created, stating that a given
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* end effector must have a given position or rotation. If multiple
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* goals are specified, they can be weighted (range 0..1) to get
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* some control over their importance.
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*
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* IK_Solve will execute the solver, that will run until either the
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* system converges, or a maximum number of iterations is reached.
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* It returns 1 if the system converged, 0 otherwise.
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*/
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typedef void IK_Solver;
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IK_Solver *IK_CreateSolver(IK_Segment *root);
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void IK_FreeSolver(IK_Solver *solver);
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void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight);
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void IK_SolverAddGoalOrientation(IK_Solver *solver, IK_Segment *tip, float goal[][3], float weight);
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void IK_SolverSetPoleVectorConstraint(IK_Solver *solver, IK_Segment *tip, float goal[3], float polegoal[3], float poleangle, int getangle);
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float IK_SolverGetPoleAngle(IK_Solver *solver);
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int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations);
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#ifdef __cplusplus
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}
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#endif
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#endif // NAN_INCLUDED_IK_solver_h
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