blender/source/gameengine/GameLogic/SCA_PropertySensor.h
Dalai Felinto 3925f58b6a BGE: fix for [#21180] - missing min and max values in the API + mode fix (interval wasn't working)
of course it wasn't only a matter of adding the properties in the api :)

The code of validValueForIntervalProperty and modeChange are the same BUT in the future they shouldn't be, for I think it's fine to keep them as separated functions.

Bonus fix: Also we are now checking if the new mode is interval and update the range expression.
2010-03-26 07:21:48 +00:00

113 lines
3.1 KiB
C++

/**
* Property sensor
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_PROPERTYSENSOR
#define __KX_PROPERTYSENSOR
#include "SCA_ISensor.h"
class SCA_PropertySensor : public SCA_ISensor
{
Py_Header;
//class CExpression* m_rightexpr;
int m_checktype;
STR_String m_checkpropval;
STR_String m_checkpropmaxval;
STR_String m_checkpropname;
STR_String m_previoustext;
bool m_lastresult;
bool m_recentresult;
CExpression* m_range_expr;
protected:
public:
enum KX_PROPSENSOR_TYPE {
KX_PROPSENSOR_NODEF = 0,
KX_PROPSENSOR_EQUAL,
KX_PROPSENSOR_NOTEQUAL,
KX_PROPSENSOR_INTERVAL,
KX_PROPSENSOR_CHANGED,
KX_PROPSENSOR_EXPRESSION,
KX_PROPSENSOR_MAX
};
const STR_String S_KX_PROPSENSOR_EQ_STRING;
SCA_PropertySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& propname,
const STR_String& propval,
const STR_String& propmaxval,
KX_PROPSENSOR_TYPE checktype);
/**
* For property sensor, it is used to release the pre-calculated expression
* so that self references are removed before the sensor itself is released
*/
virtual void Delete();
virtual ~SCA_PropertySensor();
virtual CValue* GetReplica();
virtual void Init();
void PrecalculateRangeExpression();
bool CheckPropertyCondition();
virtual bool Evaluate();
virtual bool IsPositiveTrigger();
virtual CValue* FindIdentifier(const STR_String& identifiername);
#ifndef DISABLE_PYTHON
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
/**
* Test whether this is a sensible value (type check)
*/
static int validValueForProperty(void* self, const PyAttributeDef*);
/**
* Test whether this is a sensible value for interval (type check) and updates Range Expression
*/
static int validValueForIntervalProperty(void* self, const PyAttributeDef*);
/**
* Test if the new mode is interval. If positive updates Range Expression
*/
static int modeChange(void* self, const PyAttributeDef* attrdef);
#endif
};
#endif