blender/source/gameengine
IRIE Shinsuke 54e054cce4 Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.
Using layer visibility in active render layer makes more accurate
preview but can cause problems in some cases:

https://developer.blender.org/rB1973b17fce65a4dfececb45b19abec37898c1ab5#comment-1

GLSL lamps now ignore layer visibility if lock_camera_and_layers is
OFF or game engine is running. The material lamp group still works
unconditionally though.
2014-05-30 08:22:44 +09:00
..
BlenderRoutines Code cleanup: Removing KX_KetsjiEngine::m_drawingmode 2014-03-24 20:11:11 -07:00
Converter BGE LibNew: Only warn about meshes with users in debug builds. 2014-05-20 15:04:25 -07:00
Expressions Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
GameLogic BGE cleanup: Removing the unused SCA_EventManager::Replace_PhysicsScene(). 2014-05-01 19:43:07 -07:00
GamePlayer blenderplayer - Reviewed some command line options and the respective help 2014-04-06 14:38:15 -07:00
Ketsji Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior. 2014-05-30 08:22:44 +09:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Fix T38895: Unstable behavior using VehicleWrapper after Bullet 2.82 update 2014-05-16 10:44:01 -07:00
Rasterizer Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer. 2014-05-14 19:11:08 -07:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Code cleanup: doxy comments 2014-05-14 15:00:47 +10:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00