blender/source
Geoffrey Bantle d51a6020c8 -> Path Select Tool
Added a new tool to the 'W-Key' popup menu in mesh editmode, 'Path Select'.
When exactly two vertices are selected, 'Path Select' will find the shortest
path of vertices between them. There are two methods for determining
the shortest path, one that finds the path with shortest physical
distance, and one that finds the path with shortest topological distance.

Examples:

Original Selection
http://www.umsl.edu/~gcbq44/pathselect.jpg

Path Select - Edge Length
http://www.umsl.edu/~gcbq44/pathselect-shortestphysical.jpg

Path Select - Topological
http://www.umsl.edu/~gcbq44/pathselect-topological.jpg

The tool uses a straightforward implementation of Dijsktra's algorithm
and may be a bit slow on extremely large meshes. As a speedup you can
hide the parts of the mesh that you are not working on and they will
not be searched.
2006-03-08 03:28:17 +00:00
..
blender -> Path Select Tool 2006-03-08 03:28:17 +00:00
creator == SCons == 2006-02-04 14:15:10 +00:00
darwin Updated Mac OS X icons courtesy of Erik Mendoza, re. this thread on blender.org: 2006-02-13 21:08:43 +00:00
gameengine Some issues compiling on Irix: 2006-02-22 23:34:12 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel ==SCons== 2006-02-07 21:24:36 +00:00
Makefile pthreads for Makefiles/cygwin (don't forget to update lib/windows). 2006-02-27 00:03:18 +00:00
nan_compile.mk Some issues compiling on Irix: 2006-02-22 23:34:12 +00:00
nan_definitions.mk pthreads for Makefiles/cygwin (don't forget to update lib/windows). 2006-02-27 00:03:18 +00:00
nan_link.mk Using NAN_FFMPEG_CFLAGS to find the right headers, and making linking 2006-02-06 06:22:39 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00