forked from bartvdbraak/blender
90 lines
2.0 KiB
C++
90 lines
2.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GamePlayer/common/GPC_System.cpp
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* \ingroup player
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*/
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#include "GPC_System.h"
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#include "GPC_KeyboardDevice.h"
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#include "NG_NetworkDeviceInterface.h"
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GPC_System::GPC_System()
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// : m_ndi(0)
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{
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}
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/*
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void GPC_System::NextFrame()
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{
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// Have the imput devices proceed
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std::vector<SCA_IInputDevice*>::iterator idev;
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for (idev = m_inputDevices.begin(); !(idev == m_inputDevices.end()); idev++) {
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(*idev)->NextFrame();
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}
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// Have the network device proceed
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if (m_ndi) {
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m_ndi->NextFrame();
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}
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}
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void GPC_System::StartMainLoop()
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{
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}
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void GPC_System::Sleep(int millisec)
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{
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// do nothing for now ;)
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}
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void GPC_System::AddKey(unsigned char key, bool down)
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{
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GPC_KeyboardDevice* keydev = (GPC_KeyboardDevice*) this->GetKeyboardDevice();
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if (keydev) {
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//SCA_IInputDevice::KX_EnumInputs inp = keydev->ToNative(key);
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keydev->ConvertEvent(key, down);
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}
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}
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void GPC_System::SetNetworkDevice(NG_NetworkDeviceInterface* ndi)
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{
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m_ndi = ndi;
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}
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NG_NetworkDeviceInterface* GPC_System::GetNetworkDevice() const
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{
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return m_ndi;
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}
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*/
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