blender/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
Thomas Dinges 8080c10c32 Cycles / SSS:
* OSL rendered Black with Compatible Fallof option, fixed. 

Note: OSL uses compatible scattering when "Compatible" or "Bicubic" is selected. I guess compatible will be removed later? If not we need to fix this properly.
2013-08-18 20:49:58 +00:00

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include "stdosl.h"
shader node_subsurface_scattering(
color Color = 0.8,
float Scale = 1.0,
vector Radius = vector(0.1, 0.1, 0.1),
float TextureBlur = 0.0, // XXX use
string Falloff = "Cubic",
normal Normal = N,
output closure color BSSRDF = 0)
{
if(Falloff == "Gaussian")
BSSRDF = Color * bssrdf_gaussian(N, Scale * Radius);
else /* Cubic, hardcoded to compatible closure for now */
BSSRDF = Color * bssrdf_cubic(N, Scale * Radius);
}