forked from bartvdbraak/blender
ca8aa8c901
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
12 lines
353 B
C
12 lines
353 B
C
#ifndef __redcode_debayer_h_included__
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#define __redcode_debayer_h_included__ 1
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void redcode_ycbcr2rgb_fullscale(
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int ** planes, int width, int height, float * out);
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void redcode_ycbcr2rgb_halfscale(
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int ** planes, int width, int height, float * out);
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void redcode_ycbcr2rgb_quarterscale(
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int ** planes, int width, int height, float * out);
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#endif
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