..
BL_ActionActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
BL_ActionActuator.h
BGE Python API
2009-02-19 13:42:07 +00:00
BL_ArmatureObject.cpp
Fix for bug #4192 : game engine armatures that are dynamically added
2008-09-17 01:29:54 +00:00
BL_ArmatureObject.h
Fix for bug #4192 : game engine armatures that are dynamically added
2008-09-17 01:29:54 +00:00
BL_BlenderDataConversion.cpp
Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout)
2009-03-09 07:12:16 +00:00
BL_BlenderDataConversion.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_DeformableGameObject.h
Created a KX_SoftBodyDeformer for real-time soft bodies.
2008-09-24 03:12:10 +00:00
BL_MeshDeformer.cpp
Minor speedups for the BGE
2009-02-25 06:43:03 +00:00
BL_MeshDeformer.h
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_ShapeActionActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
BL_ShapeActionActuator.h
BGE Python API
2009-02-19 13:42:07 +00:00
BL_ShapeDeformer.cpp
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_ShapeDeformer.h
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_SkinDeformer.cpp
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_SkinDeformer.h
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_SkinMeshObject.cpp
Created a KX_SoftBodyDeformer for real-time soft bodies.
2008-09-24 03:12:10 +00:00
BL_SkinMeshObject.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
CMakeLists.txt
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderScalarInterpolator.cpp
Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
2008-10-11 22:29:50 +00:00
KX_BlenderScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp
upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added constraint visualization.
2009-03-09 04:21:28 +00:00
KX_BlenderSceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp
game engine compile fix for MSVC, game engine team might want to check.
2009-03-28 11:09:53 +00:00
KX_ConvertActuators.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertControllers.cpp
compile scripts when converting controllers to give more predictable performance and print syntax errors early on rather then when the script is first executed.
2009-02-24 03:29:31 +00:00
KX_ConvertControllers.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertProperties.cpp
BGE patch: add Debug button next to object state. The object state mask will be printed at runtime with the debug info as a comma separated list of state numbers (1..30) for each active state bit. The reserved property name __state__ is used for that purpose (users should not create a property with that name).
2008-09-25 16:19:07 +00:00
KX_ConvertProperties.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp
New Pulse option for the collision sensor (off by default wont change existing logic)
2009-02-25 17:19:30 +00:00
KX_ConvertSensors.h
Fix for bug #3858 : the game engine mouse focus sensor did not work
2008-09-18 01:46:28 +00:00
KX_IpoConvert.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
KX_IpoConvert.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
Makefile
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
SConscript
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00