blender/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
Campbell Barton d573e9c539 BGE Python api
Added the method into the PyType so python knows about the methods (its supposed to work this way).
This means in the future the api can use PyType_Ready() to store the methods in the types dictionary.
Python3 removes Py_FindMethod and we should not be using it anyway since its not that efficient.
2009-04-03 04:12:20 +00:00

137 lines
3.1 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
//
// Remove the actuator's parent when triggered
//
// Previously existed as:
// \source\gameengine\GameLogic\SCA_EndObjectActuator.cpp
// Please look here for revision history.
#include "SCA_IActuator.h"
#include "KX_SCA_EndObjectActuator.h"
#include "SCA_IScene.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
KX_SCA_EndObjectActuator::KX_SCA_EndObjectActuator(SCA_IObject *gameobj,
SCA_IScene* scene,
PyTypeObject* T):
SCA_IActuator(gameobj, T),
m_scene(scene)
{
// intentionally empty
} /* End of constructor */
KX_SCA_EndObjectActuator::~KX_SCA_EndObjectActuator()
{
// there's nothing to be done here, really....
} /* end of destructor */
bool KX_SCA_EndObjectActuator::Update()
{
// bool result = false; /*unused*/
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent)
return false; // do nothing on negative events
m_scene->DelayedRemoveObject(GetParent());
return false;
}
CValue* KX_SCA_EndObjectActuator::GetReplica()
{
KX_SCA_EndObjectActuator* replica =
new KX_SCA_EndObjectActuator(*this);
if (replica == NULL) return NULL;
replica->ProcessReplica();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
};
/* ------------------------------------------------------------------------- */
/* Python functions : integration hooks */
/* ------------------------------------------------------------------------- */
PyTypeObject KX_SCA_EndObjectActuator::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"KX_SCA_EndObjectActuator",
sizeof(KX_SCA_EndObjectActuator),
0,
PyDestructor,
0,
__getattr,
__setattr,
0,
__repr,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject KX_SCA_EndObjectActuator::Parents[] = {
&KX_SCA_EndObjectActuator::Type,
&SCA_IActuator::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_SCA_EndObjectActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_SCA_EndObjectActuator::Attributes[] = {
{ NULL } //Sentinel
};
PyObject* KX_SCA_EndObjectActuator::_getattr(const char *attr)
{
_getattr_up(SCA_IActuator);
}
/* eof */