blender/source/gameengine/PyDoc/BL_ShapeActionActuator.py
2009-01-22 17:40:47 +00:00

199 lines
5.6 KiB
Python

# $Id$
# Documentation for BL_ShapeActionActuator
from SCA_IActuator import *
class BL_ShapeActionActuator(SCA_IActuator):
"""
ShapeAction Actuators apply an shape action to an mesh object.\
@ivar action: The name of the action to set as the current shape action.
@type action: string
@ivar start: Specifies the starting frame of the shape animation.
@type start: float
@type end: Specifies the ending frame of the shape animation.
@type end: float
@ivar blendin: Specifies the number of frames of animation to generate when making transitions between actions.
@type blendin: float
@ivar priority: Sets the priority of this actuator. Actuators will lower
priority numbers will override actuators with higher
numbers.
@type priority: integer
@ivar frame: Sets the current frame for the animation.
@type frame: float
@ivar property: Sets the property to be used in FromProp playback mode.
@type property: string
@ivar blendTime: Sets the internal frame timer. This property must be in
the range from 0.0 to blendin.
@type blendTime: float
@ivar type: The operation mode of the actuator.
KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER,
KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
@type type: integer
@ivar frameProperty: The name of the property that is set to the current frame number.
@type frameProperty: string
"""
def setAction(action, reset = True):
"""
DEPRECATED: use the 'action' property
Sets the current action.
@param action: The name of the action to set as the current action.
@type action: string
@param reset: Optional parameter indicating whether to reset the
blend timer or not. A value of 1 indicates that the
timer should be reset. A value of 0 will leave it
unchanged. If reset is not specified, the timer will
be reset.
"""
def setStart(start):
"""
DEPRECATED: use the 'start' property
Specifies the starting frame of the animation.
@param start: the starting frame of the animation
@type start: float
"""
def setEnd(end):
"""
DEPRECATED: use the 'end' property
Specifies the ending frame of the animation.
@param end: the ending frame of the animation
@type end: float
"""
def setBlendin(blendin):
"""
DEPRECATED: use the 'blendin' property
Specifies the number of frames of animation to generate
when making transitions between actions.
@param blendin: the number of frames in transition.
@type blendin: float
"""
def setPriority(priority):
"""
DEPRECATED: use the 'priority' property
Sets the priority of this actuator.
@param priority: Specifies the new priority. Actuators will lower
priority numbers will override actuators with higher
numbers.
@type priority: integer
"""
def setFrame(frame):
"""
DEPRECATED: use the 'frame' property
Sets the current frame for the animation.
@param frame: Specifies the new current frame for the animation
@type frame: float
"""
def setProperty(prop):
"""
DEPRECATED: use the 'property' property
Sets the property to be used in FromProp playback mode.
@param prop: the name of the property to use.
@type prop: string.
"""
def setBlendtime(blendtime):
"""
DEPRECATED: use the 'blendTime' property
Sets the internal frame timer.
Allows the script to directly modify the internal timer
used when generating transitions between actions.
@param blendtime: The new time. This parameter must be in the range from 0.0 to 1.0.
@type blendtime: float
"""
def setType(mode):
"""
DEPRECATED: use the 'type' property
Sets the operation mode of the actuator
@param mode: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
@type mode: integer
"""
def getType():
"""
DEPRECATED: use the 'type' property
Returns the operation mode of the actuator
@rtype: integer
@return: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
"""
def getAction():
"""
DEPRECATED: use the 'action' property
getAction() returns the name of the action associated with this actuator.
@rtype: string
"""
def getStart():
"""
DEPRECATED: use the 'start' property
Returns the starting frame of the action.
@rtype: float
"""
def getEnd():
"""
DEPRECATED: use the 'end' property
Returns the last frame of the action.
@rtype: float
"""
def getBlendin():
"""
DEPRECATED: use the 'blendin' property
Returns the number of interpolation animation frames to be generated when this actuator is triggered.
@rtype: float
"""
def getPriority():
"""
DEPRECATED: use the 'priority' property
Returns the priority for this actuator. Actuators with lower Priority numbers will
override actuators with higher numbers.
@rtype: integer
"""
def getFrame():
"""
DEPRECATED: use the 'frame' property
Returns the current frame number.
@rtype: float
"""
def getProperty():
"""
DEPRECATED: use the 'property' property
Returns the name of the property to be used in FromProp mode.
@rtype: string
"""
def setFrameProperty(prop):
"""
DEPRECATED: use the 'frameProperty' property
@param prop: A string specifying the property of the object that will be updated with the action frame number.
@type prop: string
"""
def getFrameProperty():
"""
DEPRECATED: use the 'frameProperty' property
Returns the name of the property that is set to the current frame number.
@rtype: string
"""