forked from bartvdbraak/blender
5ce3588c6c
* Increase the maximum amount of closures per shader from 16 to 64, so more complex closure trees can be rendered. I measured performance on CPU and GPU (Geforce 540M) and couldn't find a performance impact, but if someone encounters a noticeable impact on his system, please report. |
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.. | ||
bvh_binning.cpp | ||
bvh_binning.h | ||
bvh_build.cpp | ||
bvh_build.h | ||
bvh_node.cpp | ||
bvh_node.h | ||
bvh_params.h | ||
bvh_sort.cpp | ||
bvh_sort.h | ||
bvh_split.cpp | ||
bvh_split.h | ||
bvh.cpp | ||
bvh.h | ||
CMakeLists.txt |