forked from bartvdbraak/blender
288 lines
14 KiB
XML
288 lines
14 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="GP_axctl"
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ProjectGUID="{67C9101D-8036-4A52-9D4D-65461EAD821F}"
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SccProjectName=""
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SccLocalPath=""
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Keyword="MFCProj">
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Name="Win32"/>
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Name="MT DLL Debug|Win32"
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OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
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ConfigurationType="2"
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RuntimeLibrary="3"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\"
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OutputFile="$(SolutionDir)obj\windows\debug\Blender3DPlugin.ocx"
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LinkIncremental="2"
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IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib"
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ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
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ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb"
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Culture="1033"/>
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<Tool
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<Configuration
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Name="MT DLL Release|Win32"
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OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll"
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IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll"
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ConfigurationType="2"
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UseOfMFC="2"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\GamePlayer\common,$(SolutionDir)source\gameengine\GamePlayer\common\windows,$(SolutionDir)..\lib\windows\iksolver\include"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
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WarningLevel="3"
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
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OutputFile="$(SolutionDir)obj\windows\Blender3DPlugin.ocx"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib\mt_dll,$(SolutionDir)..\lib\windows\openal\lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\moto\lib,$(SolutionDir)..\lib\windows\bmfont/lib,$(SolutionDir)..\lib\windows\string\lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)..\lib\windows\openssl\lib\mt_dll,$(SolutionDir)..\lib\windows\jpeg\lib,$(SolutionDir)..\lib\windows\zlib\lib\,$(SolutionDir)..\lib\windows\blenkey\lib\,$(SolutionDir)..\lib\windows\png\lib"
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