blender/source
Sergey Sharybin 668ffcd6e9 Fix for wrong flip of Normal node Dot output for new shading system
It was wrong to use invert(), we need to multiply by -1 instead.
2014-12-10 18:50:30 +05:00
..
blender Fix for wrong flip of Normal node Dot output for new shading system 2014-12-10 18:50:30 +05:00
blenderplayer Fix playercompile after ecc03c8ed 2014-12-05 18:51:19 +01:00
creator Switch to numpy 1.9 for windows platform 2014-12-10 13:50:51 +05:00
gameengine BGE VideoTexture: refresh() on ImageFFmpeg should have no effect. 2014-12-04 23:55:53 +01:00
icons
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript