forked from bartvdbraak/blender
da4d468e98
* Added a ui_panel template with more complex layouts.
57 lines
1.4 KiB
Python
57 lines
1.4 KiB
Python
import bpy
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class LayoutDemoPanel(bpy.types.Panel):
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"""Creates a Panel in the scene context of the properties editor"""
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bl_label = "Layout Demo"
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bl_idname = "SCENE_PT_layout"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "scene"
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def draw(self, context):
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layout = self.layout
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sc = context.scene
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#Create a simple row.
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layout.label(text=" Simple Row:")
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row = layout.row()
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row.prop(sc, "frame_start")
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row.prop(sc, "frame_end")
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#Create an row where the buttons are aligned to each other.
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layout.label(text=" Aligned Row")
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row = layout.row(align=True)
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row.prop(sc, "frame_start")
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row.prop(sc, "frame_end")
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#Create two columns, by using a split layout.
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split = layout.split()
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# First column
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col = split.column()
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col.label(text="Column One:")
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col.prop(sc, "frame_end")
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col.prop(sc, "frame_start")
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# Second column, aligned
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col = split.column(align=True)
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col.label(text="Column Two")
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col.prop(sc, "frame_start")
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col.prop(sc, "frame_end")
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def register():
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bpy.utils.register_class(LayoutDemoPanel)
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def unregister():
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bpy.utils.unregister_class(LayoutDemoPanel)
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if __name__ == "__main__":
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register()
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