blender/source
Campbell Barton d705c52e65 no longer use 'check_existing' to see if we need to have a save popup, instead use 'exec' operator on a saved file and
invoke on unsaved files.

correct missing memset --> CustomData_reset switch too.
2012-10-31 17:03:31 +00:00
..
blender no longer use 'check_existing' to see if we need to have a save popup, instead use 'exec' operator on a saved file and 2012-10-31 17:03:31 +00:00
blenderplayer YACBSF. Yet Another Classic Blenderplayer Stub Fix. 2012-10-29 18:00:29 +00:00
creator add --debug-handlers so --debug-events isnt so noisy. 2012-10-27 15:05:12 +00:00
darwin initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f 2012-09-07 15:44:20 +00:00
gameengine BGE: Committing patch #32291 "Updated profiling layout for BGE" from Angus Hollands (agoose77). This patch adds a headers for the profiling information and for the debug properties so they are no longer jumbled together. It also modifies how debug properties are displayed; changes "swap" to "Frametime"; and changes the display from seconds to ms, which is much more useful. 2012-10-30 22:45:08 +00:00
icons
tests no longer use 'check_existing' to see if we need to have a save popup, instead use 'exec' operator on a saved file and 2012-10-31 17:03:31 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Scons: 2012-06-30 22:44:36 +00:00