forked from bartvdbraak/blender
d710638c47
the FOV formular is: R = 2 * lens * sin (theta / 2) in this case theta is fov/2 already, thus the fix |
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.. | ||
app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
util | ||
CMakeLists.txt | ||
SConscript |