blender/intern/cycles/device/device.h
Brecht Van Lommel d7932ceea8 Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.

Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
2012-01-09 16:58:01 +00:00

164 lines
3.8 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __DEVICE_H__
#define __DEVICE_H__
#include <stdlib.h>
#include "device_memory.h"
#include "util_list.h"
#include "util_string.h"
#include "util_thread.h"
#include "util_types.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
class Progress;
/* Device Types */
enum DeviceType {
DEVICE_NONE,
DEVICE_CPU,
DEVICE_OPENCL,
DEVICE_CUDA,
DEVICE_NETWORK,
DEVICE_MULTI
};
class DeviceInfo {
public:
DeviceType type;
string description;
string id;
int num;
bool display_device;
vector<DeviceInfo> multi_devices;
DeviceInfo()
{
type = DEVICE_CPU;
id = "CPU";
num = 0;
display_device = false;
}
};
/* Device Task */
class DeviceTask {
public:
typedef enum { PATH_TRACE, TONEMAP, SHADER } Type;
Type type;
int x, y, w, h;
device_ptr rng_state;
device_ptr rgba;
device_ptr buffer;
int sample;
int resolution;
int offset, stride;
device_ptr shader_input;
device_ptr shader_output;
int shader_eval_type;
int shader_x, shader_w;
DeviceTask(Type type = PATH_TRACE);
void split(list<DeviceTask>& tasks, int num);
void split(ThreadQueue<DeviceTask>& tasks, int num);
void split_max_size(list<DeviceTask>& tasks, int max_size);
};
/* Device */
class Device {
protected:
Device() {}
bool background;
string error_msg;
public:
virtual ~Device() {}
virtual bool support_full_kernel() = 0;
/* info */
virtual string description() = 0;
virtual const string& error_message() { return error_msg; }
/* regular memory */
virtual void mem_alloc(device_memory& mem, MemoryType type) = 0;
virtual void mem_copy_to(device_memory& mem) = 0;
virtual void mem_copy_from(device_memory& mem,
int y, int w, int h, int elem) = 0;
virtual void mem_zero(device_memory& mem) = 0;
virtual void mem_free(device_memory& mem) = 0;
/* constant memory */
virtual void const_copy_to(const char *name, void *host, size_t size) = 0;
/* texture memory */
virtual void tex_alloc(const char *name, device_memory& mem,
bool interpolation = false, bool periodic = false) {};
virtual void tex_free(device_memory& mem) {};
/* pixel memory */
virtual void pixels_alloc(device_memory& mem);
virtual void pixels_copy_from(device_memory& mem, int y, int w, int h);
virtual void pixels_free(device_memory& mem);
/* open shading language, only for CPU device */
virtual void *osl_memory() { return NULL; }
/* load/compile kernels, must be called before adding tasks */
virtual bool load_kernels(bool experimental) { return true; }
/* tasks */
virtual void task_add(DeviceTask& task) = 0;
virtual void task_wait() = 0;
virtual void task_cancel() = 0;
/* opengl drawing */
virtual void draw_pixels(device_memory& mem, int y, int w, int h,
int dy, int width, int height, bool transparent);
#ifdef WITH_NETWORK
/* networking */
void server_run();
#endif
/* static */
static Device *create(DeviceInfo& info, bool background = true, int threads = 0);
static DeviceType type_from_string(const char *name);
static string string_from_type(DeviceType type);
static vector<DeviceType>& available_types();
static vector<DeviceInfo>& available_devices();
};
CCL_NAMESPACE_END
#endif /* __DEVICE_H__ */