forked from bartvdbraak/blender
03806d0b67
This commit implements described in the #104573. The goal is to fix the confusion of the submodule hashes change, which are not ideal for any of the supported git-module configuration (they are either always visible causing confusion, or silently staged and committed, also causing confusion). This commit replaces submodules with a checkout of addons and addons_contrib, covered by the .gitignore, and locale and developer tools are moved to the main repository. This also changes the paths: - /release/scripts are moved to the /scripts - /source/tools are moved to the /tools - /release/datafiles/locale is moved to /locale This is done to avoid conflicts when using bisect, and also allow buildbot to automatically "recover" wgen building older or newer branches/patches. Running `make update` will initialize the local checkout to the changed repository configuration. Another aspect of the change is that the make update will support Github style of remote organization (origin remote pointing to thy fork, upstream remote pointing to the upstream blender/blender.git). Pull Request #104755
85 lines
2.6 KiB
Python
85 lines
2.6 KiB
Python
import bpy
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import blf
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import gpu
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from gpu_extras.batch import batch_for_shader
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def draw_callback_px(self, context):
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print("mouse points", len(self.mouse_path))
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font_id = 0 # XXX, need to find out how best to get this.
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# draw some text
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blf.position(font_id, 15, 30, 0)
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blf.size(font_id, 20, 72)
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blf.draw(font_id, "Hello Word " + str(len(self.mouse_path)))
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# 50% alpha, 2 pixel width line
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shader = gpu.shader.from_builtin('UNIFORM_COLOR')
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gpu.state.blend_set('ALPHA')
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gpu.state.line_width_set(2.0)
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batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": self.mouse_path})
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shader.uniform_float("color", (0.0, 0.0, 0.0, 0.5))
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batch.draw(shader)
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# restore opengl defaults
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gpu.state.line_width_set(1.0)
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gpu.state.blend_set('NONE')
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class ModalDrawOperator(bpy.types.Operator):
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"""Draw a line with the mouse"""
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bl_idname = "view3d.modal_draw_operator"
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bl_label = "Simple Modal View3D Operator"
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def modal(self, context, event):
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context.area.tag_redraw()
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if event.type == 'MOUSEMOVE':
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self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
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elif event.type == 'LEFTMOUSE':
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bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
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return {'FINISHED'}
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elif event.type in {'RIGHTMOUSE', 'ESC'}:
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bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
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return {'CANCELLED'}
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return {'RUNNING_MODAL'}
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def invoke(self, context, event):
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if context.area.type == 'VIEW_3D':
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# the arguments we pass the the callback
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args = (self, context)
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# Add the region OpenGL drawing callback
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# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
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self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
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self.mouse_path = []
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context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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else:
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self.report({'WARNING'}, "View3D not found, cannot run operator")
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return {'CANCELLED'}
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def menu_func(self, context):
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self.layout.operator(ModalDrawOperator.bl_idname, text="Modal Draw Operator")
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# Register and add to the "view" menu (required to also use F3 search "Modal Draw Operator" for quick access).
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def register():
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bpy.utils.register_class(ModalDrawOperator)
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bpy.types.VIEW3D_MT_view.append(menu_func)
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def unregister():
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bpy.utils.unregister_class(ModalDrawOperator)
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bpy.types.VIEW3D_MT_view.remove(menu_func)
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if __name__ == "__main__":
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register()
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