blender/source/gameengine
Porteries Tristan 4616a7a4d3 BGE: Fix collision callbacks for compound controllers
It fix some mistakes in b5e96530353ef22d184a60cd2b59a5e451ee211f and made a more safety behavior for collision callbacks used in compound controllers during adding and removing.
2015-05-05 19:54:12 +02:00
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BlenderRoutines BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
Converter BGE: Cleanup KX_BlenderSceneConverter.cpp 2015-05-04 13:36:11 +02:00
Expressions Compilation error fix for MSVC: It does not support expressions in array 2015-04-20 14:07:26 +05:00
GameLogic BGE: Fix for T42341 Sensor.frequency is badly named 2015-04-16 06:39:33 +02:00
GamePlayer BGE Player: Fix compilation error after cleanup commit da8a62a 2015-05-04 14:39:12 +05:00
Ketsji BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() method 2015-05-04 12:04:09 +08:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix collision callbacks for compound controllers 2015-05-05 19:54:12 +02:00
Rasterizer Fix T44464: Viewport mipmaps no longer toggle off 2015-04-28 01:18:50 +10:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE: FIX T43537: ImageMirror does not work in BlenderPlayer with quad buffer 2015-04-11 16:08:15 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00