blender/source/gameengine/VideoTexture/Exception.h
Benoit Bolsee 37b9c9fe4d VideoTexture: improvements to image data access API.
- Use BGL buffer instead of string for image data.
- Add buffer interface to image source.
- Allow customization of pixel format.
- Add valid property to check if the image data is available.

The image property of all Image source objects will now
return a BGL 'buffer' object. Previously it was returning
a string, which was not working at all with Python 3.1.
The BGL buffer type allows sequence access to bytes and
is directly usable in BGL OpenGL wrapper functions.
The buffer is formated as a 1 dimensional array of bytes
with 4 bytes per pixel in RGBA order.

BGL buffers will also be accepted in the ImageBuff load()
and plot() functions.

It is possible to customize the pixel format by using
the VideoTexture.imageToArray(image, mode) function:
the first argument is a Image source object, the second
optional argument is a format string using the R, G, B,
A, 0 and 1 characters. For example "BGR" means that each
pixel will be 3 bytes, corresponding to the Blue, Green
and Red channel in that order. Use 0 for a fixed hex 00
value, 1 for hex FF. The default mode is "RGBA".

All Image source objects now support the buffer interface
which allows to create memoryview objects for direct access
to the image internal buffer without memory copy. The buffer
format is one dimensional array of bytes with 4 bytes per
pixel in RGBA order. The buffer is writable, which allows
custom modifications of the image data.

v = memoryview(source)

A bug in the Python 3.1 buffer API will cause a crash if
the memoryview object cannot be created. Therefore, you
must always check first that an image data is available
before creating a memoryview object. Use the new valid
attribute for that:

if source.valid:
    v = memoryview(source)
    ...	

Note: the BGL buffer object itself does not yet support
the buffer interface.

Note: the valid attribute makes sense only if you use
image source in conjunction with texture object like this:

# refresh texture but keep image data in memory
texture.refresh(False)
if texture.source.valid:
    v = memoryview(texture.source)
    # process image
    ...
    # invalidate image for next texture refresh
    texture.source.refresh()

Limitation: While memoryview objects exist, the image cannot be
resized. Resizing occurs with ImageViewport objects when the
viewport size is changed or with ImageFFmpeg when a new image
is reloaded for example. Any attempt to resize will cause a
runtime error. Delete the memoryview objects is you want to
resize an image source object.
2010-02-21 22:20:00 +00:00

219 lines
5.1 KiB
C++

/* $Id$
-----------------------------------------------------------------------------
This source file is part of VideoTexture library
Copyright (c) 2006 The Zdeno Ash Miklas
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
#if !defined EXCEPTION_H
#define EXCEPTION_H
#include <exception>
#include <vector>
#include <string>
#include <algorithm>
#include "Common.h"
#define CHCKHRSLTV(fnc,val,err) \
{ \
HRESULT macroHRslt = (fnc); \
if (macroHRslt != val) \
throw Exception (err, macroHRslt, __FILE__, __LINE__); \
}
#define THRWEXCP(err,hRslt) throw Exception (err, hRslt, __FILE__, __LINE__);
#if defined WIN32
#define CHCKHRSLT(fnc,err) \
{ \
HRESULT macroHRslt = (fnc); \
if (FAILED(macroHRslt)) \
throw Exception (err, macroHRslt, __FILE__, __LINE__); \
}
#else
#define CHCKHRSLT(fnc,err) CHCKHRSLTV(fnc,S_OK,err)
#endif
// forward declarations
class ExceptionID;
class Exception;
// exception identificators
extern ExceptionID ErrGeneral, ErrNotFound;
// result type
typedef long RESULT;
// class ExceptionID for exception identification
class ExceptionID
{
public:
// constructor a destructor
ExceptionID (void) {}
~ExceptionID (void) {}
private:
// not allowed
ExceptionID (const ExceptionID & obj) throw() {}
ExceptionID & operator= (const ExceptionID & obj) throw() { return *this; }
};
// class ExpDesc for exception description
class ExpDesc
{
public:
// constructor a destructor
ExpDesc (ExceptionID & exp, const char * desc, RESULT hres = S_OK);
~ExpDesc (void);
// comparision function
// returns 0, if exception identification don't match at all
// returns 1, if only exception identification is matching
// returns 2, if both exception identification and result are matching
int isExp (ExceptionID * exp, RESULT hres = S_OK) throw()
{
// check exception identification
if (&m_expID == exp)
{
// check result value
if (m_hRslt == hres) return 2;
// only identification match
if (m_hRslt == S_OK) return 1;
}
// no match
return 0;
}
// get exception description
void loadDesc (std::string & desc) throw()
{
desc = m_description;
}
void registerDesc(void)
{
if (std::find(m_expDescs.begin(), m_expDescs.end(), this) == m_expDescs.end())
m_expDescs.push_back(this);
}
// list of exception descriptions
static std::vector<ExpDesc*> m_expDescs;
private:
// exception ID
ExceptionID & m_expID;
// result
RESULT m_hRslt;
// description
const char * m_description;
// not allowed
ExpDesc (const ExpDesc & obj) : m_expID (ErrNotFound) {}
ExpDesc & operator= (const ExpDesc & obj) { return *this; }
};
// class Exception
class Exception : public std::exception
{
public:
// constructor
Exception ();
// destructor
virtual ~Exception () throw();
// copy constructor
Exception (const Exception & xpt);
// assignment operator
Exception & operator= (const Exception & xpt);
// get exception description
virtual const char * what(void);
// debug version of constructor
Exception (ExceptionID & expID, RESULT rslt, const char * fil, int lin);
// set source file and line of exception
void setFileLine (const char * fil, int lin);
// get description in string
std::string & getDesc (void) throw() { return m_desc; }
// report exception
virtual void report (void);
// get exception id
ExceptionID * getID (void) throw() { return m_expID; }
/// last exception description
static std::string m_lastError;
/// log file name
static const char * m_logFile;
protected:
// exception identification
ExceptionID * m_expID;
// RESULT code
RESULT m_hRslt;
// exception description
std::string m_desc;
// set exception description
virtual void setXptDesc (void);
// copy exception
void copy (const Exception & xpt);
// file name where exception was thrown
std::string m_fileName;
// line number in file
int m_line;
};
extern ExpDesc MaterialNotAvailDesc;
extern ExpDesc ImageSizesNotMatchDesc;
extern ExpDesc ImageHasExportsDesc;
extern ExpDesc InvalidColorChannelDesc;
extern ExpDesc SceneInvalidDesc;
extern ExpDesc CameraInvalidDesc;
extern ExpDesc ObserverInvalidDesc;
extern ExpDesc MirrorInvalidDesc;
extern ExpDesc MirrorSizeInvalidDesc;
extern ExpDesc MirrorNormalInvalidDesc;
extern ExpDesc MirrorHorizontalDesc;
extern ExpDesc MirrorTooSmallDesc;
extern ExpDesc SourceVideoEmptyDesc;
extern ExpDesc SourceVideoCreationDesc;
void registerAllExceptions(void);
#endif