blender/source/gameengine
2010-03-21 01:14:04 +00:00
..
BlenderRoutines rename some functions to use easier to understand names. 2010-03-09 17:36:23 +00:00
Converter Keying Set Fixes: 2010-03-16 10:18:19 +00:00
Expressions correct fsf address 2010-02-12 13:34:04 +00:00
GameLogic BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated. 2010-03-06 21:22:09 +00:00
GamePlayer rename some functions to use easier to understand names. 2010-03-09 17:36:23 +00:00
Ketsji Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
Network correct fsf address 2010-02-12 13:34:04 +00:00
Physics correct fsf address 2010-02-12 13:34:04 +00:00
PyDoc BGE API DOC update - scene add/restart/end. patch by Gomer 2010-02-11 04:24:58 +00:00
Rasterizer BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
SceneGraph correct fsf address 2010-02-12 13:34:04 +00:00
VideoTexture BGE: bindId property in VideoTexture.Texture (to get the openGL id of the texture) 2010-03-20 00:11:25 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile 2.5 2009-08-11 18:14:49 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00