blender/intern/audaspace/OpenAL/AUD_OpenALDevice.cpp
Joerg Mueller 279030a232 Audaspace:
* Py API: Renamed Sound to Factory to match the C++ classes and make it possible to add Readers when necessary to the API.
* Py API docs: Added the filter example.
* Fixed a crash for sounds without stop callback.
2010-08-03 08:45:03 +00:00

1621 lines
33 KiB
C++

/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_OpenALDevice.h"
#include "AUD_IFactory.h"
#include "AUD_IReader.h"
#include "AUD_ConverterReader.h"
#include <cstring>
#include <limits>
#ifdef WIN32
#include <windows.h>
#else
#include <unistd.h>
#endif
#define AUD_OPENAL_CYCLE_BUFFERS 3
/// Saves the data for playback.
struct AUD_OpenALHandle : AUD_Handle
{
/// Whether it's a buffered or a streamed source.
bool isBuffered;
/// The reader source.
AUD_IReader* reader;
/// Whether to keep the source if end of it is reached.
bool keep;
/// OpenAL sample format.
ALenum format;
/// OpenAL source.
ALuint source;
/// OpenAL buffers.
ALuint buffers[AUD_OPENAL_CYCLE_BUFFERS];
/// The first buffer to be read next.
int current;
/// Whether the stream doesn't return any more data.
bool data_end;
/// The loop count of the source.
int loopcount;
/// The stop callback.
stopCallback stop;
/// Stop callback data.
void* stop_data;
};
struct AUD_OpenALBufferedFactory
{
/// The factory.
AUD_IFactory* factory;
/// The OpenAL buffer.
ALuint buffer;
};
typedef std::list<AUD_OpenALHandle*>::iterator AUD_HandleIterator;
typedef std::list<AUD_OpenALBufferedFactory*>::iterator AUD_BFIterator;
/******************************************************************************/
/**************************** Threading Code **********************************/
/******************************************************************************/
void* AUD_openalRunThread(void* device)
{
AUD_OpenALDevice* dev = (AUD_OpenALDevice*)device;
dev->updateStreams();
return NULL;
}
void AUD_OpenALDevice::start()
{
lock();
if(!m_playing)
{
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
pthread_create(&m_thread, &attr, AUD_openalRunThread, this);
pthread_attr_destroy(&attr);
m_playing = true;
}
unlock();
}
void AUD_OpenALDevice::updateStreams()
{
AUD_OpenALHandle* sound;
int length;
sample_t* buffer;
ALint info;
AUD_DeviceSpecs specs = m_specs;
while(1)
{
lock();
alcSuspendContext(m_context);
{
// for all sounds
for(AUD_HandleIterator it = m_playingSounds->begin(); it != m_playingSounds->end(); it++)
{
sound = *it;
// is it a streamed sound?
if(!sound->isBuffered)
{
// check for buffer refilling
alGetSourcei(sound->source, AL_BUFFERS_PROCESSED, &info);
if(info)
{
specs.specs = sound->reader->getSpecs();
// for all empty buffers
while(info--)
{
// if there's still data to play back
if(!sound->data_end)
{
// read data
length = m_buffersize;
sound->reader->read(length, buffer);
// looping necessary?
if(length == 0 && sound->loopcount)
{
if(sound->loopcount > 0)
sound->loopcount--;
sound->reader->seek(0);
length = m_buffersize;
sound->reader->read(length, buffer);
}
// read nothing?
if(length == 0)
{
sound->data_end = true;
break;
}
// unqueue buffer
alSourceUnqueueBuffers(sound->source, 1,
&sound->buffers[sound->current]);
ALenum err;
if((err = alGetError()) != AL_NO_ERROR)
{
sound->data_end = true;
break;
}
// fill with new data
alBufferData(sound->buffers[sound->current],
sound->format,
buffer, length *
AUD_DEVICE_SAMPLE_SIZE(specs),
specs.rate);
if((err = alGetError()) != AL_NO_ERROR)
{
sound->data_end = true;
break;
}
// and queue again
alSourceQueueBuffers(sound->source, 1,
&sound->buffers[sound->current]);
if(alGetError() != AL_NO_ERROR)
{
sound->data_end = true;
break;
}
sound->current = (sound->current+1) %
AUD_OPENAL_CYCLE_BUFFERS;
}
else
break;
}
}
}
// check if the sound has been stopped
alGetSourcei(sound->source, AL_SOURCE_STATE, &info);
if(info != AL_PLAYING)
{
// if it really stopped
if(sound->data_end)
{
if(sound->stop)
sound->stop(sound->stop_data);
// increment the iterator to the next value,
// because the sound gets deleted in the list here.
++it;
// pause or
if(sound->keep)
pause(sound);
// stop
else
stop(sound);
// decrement again, so that we get the next sound in the
// next loop run
--it;
}
// continue playing
else
alSourcePlay(sound->source);
}
}
}
alcProcessContext(m_context);
// stop thread
if(m_playingSounds->empty())
{
unlock();
m_playing = false;
pthread_exit(NULL);
}
unlock();
#ifdef WIN32
Sleep(20);
#else
usleep(20000);
#endif
}
}
/******************************************************************************/
/**************************** IDevice Code ************************************/
/******************************************************************************/
bool AUD_OpenALDevice::isValid(AUD_Handle* handle)
{
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
if(*i == handle)
return true;
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
if(*i == handle)
return true;
return false;
}
static const char* open_error = "AUD_OpenALDevice: Device couldn't be opened.";
AUD_OpenALDevice::AUD_OpenALDevice(AUD_DeviceSpecs specs, int buffersize)
{
// cannot determine how many channels or which format OpenAL uses, but
// it at least is able to play 16 bit stereo audio
specs.channels = AUD_CHANNELS_STEREO;
specs.format = AUD_FORMAT_S16;
#if 0
if(alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT") == AL_TRUE)
{
ALCchar* devices = const_cast<ALCchar*>(alcGetString(NULL, ALC_DEVICE_SPECIFIER));
printf("OpenAL devices (standard is: %s):\n", alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER));
while(*devices)
{
printf("%s\n", devices);
devices += strlen(devices) + 1;
}
}
#endif
m_device = alcOpenDevice(NULL);
if(!m_device)
AUD_THROW(AUD_ERROR_OPENAL, open_error);
// at least try to set the frequency
ALCint attribs[] = { ALC_FREQUENCY, specs.rate, 0 };
ALCint* attributes = attribs;
if(specs.rate == AUD_RATE_INVALID)
attributes = NULL;
m_context = alcCreateContext(m_device, attributes);
alcMakeContextCurrent(m_context);
alcGetIntegerv(m_device, ALC_FREQUENCY, 1, (ALCint*)&specs.rate);
// check for specific formats and channel counts to be played back
if(alIsExtensionPresent("AL_EXT_FLOAT32") == AL_TRUE)
specs.format = AUD_FORMAT_FLOAT32;
m_useMC = alIsExtensionPresent("AL_EXT_MCFORMATS") == AL_TRUE;
alGetError();
m_specs = specs;
m_buffersize = buffersize;
m_playing = false;
m_playingSounds = new std::list<AUD_OpenALHandle*>();
m_pausedSounds = new std::list<AUD_OpenALHandle*>();
m_bufferedFactories = new std::list<AUD_OpenALBufferedFactory*>();
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_mutex, &attr);
pthread_mutexattr_destroy(&attr);
}
AUD_OpenALDevice::~AUD_OpenALDevice()
{
AUD_OpenALHandle* sound;
lock();
alcSuspendContext(m_context);
// delete all playing sounds
while(!m_playingSounds->empty())
{
sound = *(m_playingSounds->begin());
alDeleteSources(1, &sound->source);
if(!sound->isBuffered)
{
delete sound->reader;
alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
}
delete sound;
m_playingSounds->erase(m_playingSounds->begin());
}
// delete all paused sounds
while(!m_pausedSounds->empty())
{
sound = *(m_pausedSounds->begin());
alDeleteSources(1, &sound->source);
if(!sound->isBuffered)
{
delete sound->reader;
alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
}
delete sound;
m_pausedSounds->erase(m_pausedSounds->begin());
}
// delete all buffered factories
while(!m_bufferedFactories->empty())
{
alDeleteBuffers(1, &(*(m_bufferedFactories->begin()))->buffer);
delete *m_bufferedFactories->begin();
m_bufferedFactories->erase(m_bufferedFactories->begin());
}
alcProcessContext(m_context);
// wait for the thread to stop
if(m_playing)
{
unlock();
pthread_join(m_thread, NULL);
}
else
unlock();
delete m_playingSounds;
delete m_pausedSounds;
delete m_bufferedFactories;
// quit OpenAL
alcMakeContextCurrent(NULL);
alcDestroyContext(m_context);
alcCloseDevice(m_device);
pthread_mutex_destroy(&m_mutex);
}
AUD_DeviceSpecs AUD_OpenALDevice::getSpecs() const
{
return m_specs;
}
bool AUD_OpenALDevice::getFormat(ALenum &format, AUD_Specs specs)
{
bool valid = true;
format = 0;
switch(m_specs.format)
{
case AUD_FORMAT_S16:
switch(specs.channels)
{
case AUD_CHANNELS_MONO:
format = AL_FORMAT_MONO16;
break;
case AUD_CHANNELS_STEREO:
format = AL_FORMAT_STEREO16;
break;
case AUD_CHANNELS_SURROUND4:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_QUAD16");
break;
}
case AUD_CHANNELS_SURROUND51:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_51CHN16");
break;
}
case AUD_CHANNELS_SURROUND61:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_61CHN16");
break;
}
case AUD_CHANNELS_SURROUND71:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_71CHN16");
break;
}
default:
valid = false;
}
break;
case AUD_FORMAT_FLOAT32:
switch(specs.channels)
{
case AUD_CHANNELS_MONO:
format = alGetEnumValue("AL_FORMAT_MONO_FLOAT32");
break;
case AUD_CHANNELS_STEREO:
format = alGetEnumValue("AL_FORMAT_STEREO_FLOAT32");
break;
case AUD_CHANNELS_SURROUND4:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_QUAD32");
break;
}
case AUD_CHANNELS_SURROUND51:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_51CHN32");
break;
}
case AUD_CHANNELS_SURROUND61:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_61CHN32");
break;
}
case AUD_CHANNELS_SURROUND71:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_71CHN32");
break;
}
default:
valid = false;
}
break;
default:
valid = false;
}
if(!format)
valid = false;
return valid;
}
static const char* genbuffer_error = "AUD_OpenALDevice: Buffer couldn't be "
"generated.";
static const char* gensource_error = "AUD_OpenALDevice: Source couldn't be "
"generated.";
static const char* queue_error = "AUD_OpenALDevice: Buffer couldn't be "
"queued to the source.";
static const char* bufferdata_error = "AUD_OpenALDevice: Buffer couldn't be "
"filled with data.";
AUD_Handle* AUD_OpenALDevice::play(AUD_IFactory* factory, bool keep)
{
lock();
AUD_OpenALHandle* sound = NULL;
try
{
// check if it is a buffered factory
for(AUD_BFIterator i = m_bufferedFactories->begin();
i != m_bufferedFactories->end(); i++)
{
if((*i)->factory == factory)
{
// create the handle
sound = new AUD_OpenALHandle;
sound->keep = keep;
sound->current = -1;
sound->isBuffered = true;
sound->data_end = true;
sound->loopcount = 0;
sound->stop = NULL;
sound->stop_data = NULL;
alcSuspendContext(m_context);
// OpenAL playback code
try
{
alGenSources(1, &sound->source);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL, gensource_error);
try
{
alSourcei(sound->source, AL_BUFFER, (*i)->buffer);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL, queue_error);
}
catch(AUD_Exception&)
{
alDeleteSources(1, &sound->source);
throw;
}
}
catch(AUD_Exception&)
{
delete sound;
alcProcessContext(m_context);
throw;
}
// play sound
m_playingSounds->push_back(sound);
alSourcei(sound->source, AL_SOURCE_RELATIVE, 1);
start();
alcProcessContext(m_context);
}
}
}
catch(AUD_Exception&)
{
unlock();
throw;
}
unlock();
if(sound)
return sound;
AUD_IReader* reader = factory->createReader();
AUD_DeviceSpecs specs = m_specs;
specs.specs = reader->getSpecs();
// check format
bool valid = specs.channels != AUD_CHANNELS_INVALID;
if(m_specs.format != AUD_FORMAT_FLOAT32)
reader = new AUD_ConverterReader(reader, m_specs);
// create the handle
sound = new AUD_OpenALHandle;
sound->keep = keep;
sound->reader = reader;
sound->current = 0;
sound->isBuffered = false;
sound->data_end = false;
sound->loopcount = 0;
sound->stop = NULL;
sound->stop_data = NULL;
valid &= getFormat(sound->format, specs.specs);
if(!valid)
{
delete sound;
delete reader;
return NULL;
}
lock();
alcSuspendContext(m_context);
// OpenAL playback code
try
{
alGenBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL, genbuffer_error);
try
{
sample_t* buf;
int length;
for(int i = 0; i < AUD_OPENAL_CYCLE_BUFFERS; i++)
{
length = m_buffersize;
reader->read(length, buf);
alBufferData(sound->buffers[i], sound->format, buf,
length * AUD_DEVICE_SAMPLE_SIZE(specs),
specs.rate);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL, bufferdata_error);
}
alGenSources(1, &sound->source);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL, gensource_error);
try
{
alSourceQueueBuffers(sound->source, AUD_OPENAL_CYCLE_BUFFERS,
sound->buffers);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL, queue_error);
}
catch(AUD_Exception&)
{
alDeleteSources(1, &sound->source);
throw;
}
}
catch(AUD_Exception&)
{
alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
throw;
}
}
catch(AUD_Exception&)
{
delete sound;
delete reader;
alcProcessContext(m_context);
unlock();
throw;
}
// play sound
m_playingSounds->push_back(sound);
alSourcei(sound->source, AL_SOURCE_RELATIVE, 1);
start();
alcProcessContext(m_context);
unlock();
return sound;
}
bool AUD_OpenALDevice::pause(AUD_Handle* handle)
{
bool result = false;
lock();
// only songs that are played can be paused
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
{
if(*i == handle)
{
m_pausedSounds->push_back(*i);
alSourcePause((*i)->source);
m_playingSounds->erase(i);
result = true;
break;
}
}
unlock();
return result;
}
bool AUD_OpenALDevice::resume(AUD_Handle* handle)
{
bool result = false;
lock();
// only songs that are paused can be resumed
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
{
if(*i == handle)
{
m_playingSounds->push_back(*i);
start();
m_pausedSounds->erase(i);
result = true;
break;
}
}
unlock();
return result;
}
bool AUD_OpenALDevice::stop(AUD_Handle* handle)
{
AUD_OpenALHandle* sound;
bool result = false;
lock();
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
{
if(*i == handle)
{
sound = *i;
alDeleteSources(1, &sound->source);
if(!sound->isBuffered)
{
delete sound->reader;
alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
}
delete *i;
m_playingSounds->erase(i);
result = true;
break;
}
}
if(!result)
{
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
{
if(*i == handle)
{
sound = *i;
alDeleteSources(1, &sound->source);
if(!sound->isBuffered)
{
delete sound->reader;
alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
}
delete *i;
m_pausedSounds->erase(i);
result = true;
break;
}
}
}
unlock();
return result;
}
bool AUD_OpenALDevice::getKeep(AUD_Handle* handle)
{
bool result = false;
lock();
if(isValid(handle))
result = ((AUD_OpenALHandle*)handle)->keep;
unlock();
return result;
}
bool AUD_OpenALDevice::setKeep(AUD_Handle* handle, bool keep)
{
bool result = false;
lock();
if(isValid(handle))
{
((AUD_OpenALHandle*)handle)->keep = keep;
result = true;
}
unlock();
return result;
}
bool AUD_OpenALDevice::seek(AUD_Handle* handle, float position)
{
bool result = false;
lock();
if(isValid(handle))
{
AUD_OpenALHandle* alhandle = (AUD_OpenALHandle*)handle;
if(alhandle->isBuffered)
alSourcef(alhandle->source, AL_SEC_OFFSET, position);
else
{
alhandle->reader->seek((int)(position *
alhandle->reader->getSpecs().rate));
alhandle->data_end = false;
ALint info;
alGetSourcei(alhandle->source, AL_SOURCE_STATE, &info);
if(info != AL_PLAYING)
{
if(info == AL_PAUSED)
alSourceStop(alhandle->source);
alSourcei(alhandle->source, AL_BUFFER, 0);
alhandle->current = 0;
ALenum err;
if((err = alGetError()) == AL_NO_ERROR)
{
sample_t* buf;
int length;
AUD_DeviceSpecs specs = m_specs;
specs.specs = alhandle->reader->getSpecs();
for(int i = 0; i < AUD_OPENAL_CYCLE_BUFFERS; i++)
{
length = m_buffersize;
alhandle->reader->read(length, buf);
alBufferData(alhandle->buffers[i], alhandle->format,
buf,
length * AUD_DEVICE_SAMPLE_SIZE(specs),
specs.rate);
if(alGetError() != AL_NO_ERROR)
break;
}
alSourceQueueBuffers(alhandle->source,
AUD_OPENAL_CYCLE_BUFFERS,
alhandle->buffers);
}
alSourceRewind(alhandle->source);
}
}
result = true;
}
unlock();
return result;
}
float AUD_OpenALDevice::getPosition(AUD_Handle* handle)
{
float position = 0.0f;
lock();
if(isValid(handle))
{
AUD_OpenALHandle* h = (AUD_OpenALHandle*)handle;
alGetSourcef(h->source, AL_SEC_OFFSET, &position);
if(!h->isBuffered)
{
AUD_Specs specs = h->reader->getSpecs();
position += (h->reader->getPosition() - m_buffersize *
AUD_OPENAL_CYCLE_BUFFERS) /
(float)specs.rate;
}
}
unlock();
return position;
}
AUD_Status AUD_OpenALDevice::getStatus(AUD_Handle* handle)
{
AUD_Status status = AUD_STATUS_INVALID;
lock();
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
{
if(*i == handle)
{
status = AUD_STATUS_PLAYING;
break;
}
}
if(status == AUD_STATUS_INVALID)
{
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
{
if(*i == handle)
{
status = AUD_STATUS_PAUSED;
break;
}
}
}
unlock();
return status;
}
void AUD_OpenALDevice::lock()
{
pthread_mutex_lock(&m_mutex);
}
void AUD_OpenALDevice::unlock()
{
pthread_mutex_unlock(&m_mutex);
}
float AUD_OpenALDevice::getVolume() const
{
float result;
alGetListenerf(AL_GAIN, &result);
return result;
}
void AUD_OpenALDevice::setVolume(float volume)
{
alListenerf(AL_GAIN, volume);
}
float AUD_OpenALDevice::getVolume(AUD_Handle* handle)
{
lock();
float result = std::numeric_limits<float>::quiet_NaN();
if(isValid(handle))
alGetSourcef(((AUD_OpenALHandle*)handle)->source,AL_GAIN, &result);
unlock();
return result;
}
bool AUD_OpenALDevice::setVolume(AUD_Handle* handle, float volume)
{
lock();
bool result = isValid(handle);
if(result)
alSourcef(((AUD_OpenALHandle*)handle)->source, AL_GAIN, volume);
unlock();
return result;
}
float AUD_OpenALDevice::getPitch(AUD_Handle* handle)
{
lock();
float result = std::numeric_limits<float>::quiet_NaN();
if(isValid(handle))
alGetSourcef(((AUD_OpenALHandle*)handle)->source,AL_PITCH, &result);
unlock();
return result;
}
bool AUD_OpenALDevice::setPitch(AUD_Handle* handle, float pitch)
{
lock();
bool result = isValid(handle);
if(result)
alSourcef(((AUD_OpenALHandle*)handle)->source, AL_PITCH, pitch);
unlock();
return result;
}
int AUD_OpenALDevice::getLoopCount(AUD_Handle* handle)
{
lock();
int result = 0;
if(isValid(handle))
result = ((AUD_OpenALHandle*)handle)->loopcount;
unlock();
return result;
}
bool AUD_OpenALDevice::setLoopCount(AUD_Handle* handle, int count)
{
lock();
bool result = isValid(handle);
if(result)
((AUD_OpenALHandle*)handle)->loopcount = count;
unlock();
return result;
}
bool AUD_OpenALDevice::setStopCallback(AUD_Handle* handle, stopCallback callback, void* data)
{
lock();
bool result = isValid(handle);
if(result)
{
AUD_OpenALHandle* h = (AUD_OpenALHandle*)handle;
h->stop = callback;
h->stop_data = data;
}
unlock();
return result;
}
/* AUD_XXX Temorary disabled
bool AUD_OpenALDevice::bufferFactory(void *value)
{
bool result = false;
AUD_IFactory* factory = (AUD_IFactory*) value;
// load the factory into an OpenAL buffer
if(factory)
{
// check if the factory is already buffered
lock();
for(AUD_BFIterator i = m_bufferedFactories->begin();
i != m_bufferedFactories->end(); i++)
{
if((*i)->factory == factory)
{
result = true;
break;
}
}
unlock();
if(result)
return result;
AUD_IReader* reader = factory->createReader();
if(reader == NULL)
return false;
AUD_DeviceSpecs specs = m_specs;
specs.specs = reader->getSpecs();
if(m_specs.format != AUD_FORMAT_FLOAT32)
reader = new AUD_ConverterReader(reader, m_specs);
ALenum format;
if(!getFormat(format, specs.specs))
{
delete reader;
return false;
}
// load into a buffer
lock();
alcSuspendContext(m_context);
AUD_OpenALBufferedFactory* bf = new AUD_OpenALBufferedFactory;
bf->factory = factory;
try
{
alGenBuffers(1, &bf->buffer);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL);
try
{
sample_t* buf;
int length = reader->getLength();
reader->read(length, buf);
alBufferData(bf->buffer, format, buf,
length * AUD_DEVICE_SAMPLE_SIZE(specs),
specs.rate);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL);
}
catch(AUD_Exception&)
{
alDeleteBuffers(1, &bf->buffer);
throw;
}
}
catch(AUD_Exception&)
{
delete bf;
delete reader;
alcProcessContext(m_context);
unlock();
return false;
}
m_bufferedFactories->push_back(bf);
alcProcessContext(m_context);
unlock();
}
else
{
// stop all playing and paused buffered sources
lock();
alcSuspendContext(m_context);
AUD_OpenALHandle* sound;
AUD_HandleIterator it = m_playingSounds->begin();
while(it != m_playingSounds->end())
{
sound = *it;
++it;
if(sound->isBuffered)
stop(sound);
}
alcProcessContext(m_context);
while(!m_bufferedFactories->empty())
{
alDeleteBuffers(1,
&(*(m_bufferedFactories->begin()))->buffer);
delete *m_bufferedFactories->begin();
m_bufferedFactories->erase(m_bufferedFactories->begin());
}
unlock();
}
return true;
}*/
/******************************************************************************/
/**************************** 3D Device Code **********************************/
/******************************************************************************/
AUD_Vector3 AUD_OpenALDevice::getListenerLocation() const
{
ALfloat p[3];
alGetListenerfv(AL_POSITION, p);
return AUD_Vector3(p[0], p[1], p[2]);
}
void AUD_OpenALDevice::setListenerLocation(const AUD_Vector3& location)
{
alListenerfv(AL_POSITION, (ALfloat*)location.get());
}
AUD_Vector3 AUD_OpenALDevice::getListenerVelocity() const
{
ALfloat v[3];
alGetListenerfv(AL_VELOCITY, v);
return AUD_Vector3(v[0], v[1], v[2]);
}
void AUD_OpenALDevice::setListenerVelocity(const AUD_Vector3& velocity)
{
alListenerfv(AL_VELOCITY, (ALfloat*)velocity.get());
}
AUD_Quaternion AUD_OpenALDevice::getListenerOrientation() const
{
// AUD_XXX not implemented yet
return AUD_Quaternion(0, 0, 0, 0);
}
void AUD_OpenALDevice::setListenerOrientation(const AUD_Quaternion& orientation)
{
ALfloat direction[6];
direction[0] = -2 * (orientation.w() * orientation.y() +
orientation.x() * orientation.z());
direction[1] = 2 * (orientation.x() * orientation.w() -
orientation.z() * orientation.y());
direction[2] = 2 * (orientation.x() * orientation.x() +
orientation.y() * orientation.y()) - 1;
direction[3] = 2 * (orientation.x() * orientation.y() -
orientation.w() * orientation.z());
direction[4] = 1 - 2 * (orientation.x() * orientation.x() +
orientation.z() * orientation.z());
direction[5] = 2 * (orientation.w() * orientation.x() +
orientation.y() * orientation.z());
alListenerfv(AL_ORIENTATION, direction);
}
float AUD_OpenALDevice::getSpeedOfSound() const
{
return alGetFloat(AL_SPEED_OF_SOUND);
}
void AUD_OpenALDevice::setSpeedOfSound(float speed)
{
alSpeedOfSound(speed);
}
float AUD_OpenALDevice::getDopplerFactor() const
{
return alGetFloat(AL_DOPPLER_FACTOR);
}
void AUD_OpenALDevice::setDopplerFactor(float factor)
{
alDopplerFactor(factor);
}
AUD_DistanceModel AUD_OpenALDevice::getDistanceModel() const
{
switch(alGetInteger(AL_DISTANCE_MODEL))
{
case AL_INVERSE_DISTANCE:
return AUD_DISTANCE_MODEL_INVERSE;
case AL_INVERSE_DISTANCE_CLAMPED:
return AUD_DISTANCE_MODEL_INVERSE_CLAMPED;
case AL_LINEAR_DISTANCE:
return AUD_DISTANCE_MODEL_LINEAR;
case AL_LINEAR_DISTANCE_CLAMPED:
return AUD_DISTANCE_MODEL_LINEAR_CLAMPED;
case AL_EXPONENT_DISTANCE:
return AUD_DISTANCE_MODEL_EXPONENT;
case AL_EXPONENT_DISTANCE_CLAMPED:
return AUD_DISTANCE_MODEL_EXPONENT_CLAMPED;
default:
return AUD_DISTANCE_MODEL_INVALID;
}
}
void AUD_OpenALDevice::setDistanceModel(AUD_DistanceModel model)
{
switch(model)
{
case AUD_DISTANCE_MODEL_INVERSE:
alDistanceModel(AL_INVERSE_DISTANCE);
break;
case AUD_DISTANCE_MODEL_INVERSE_CLAMPED:
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
break;
case AUD_DISTANCE_MODEL_LINEAR:
alDistanceModel(AL_LINEAR_DISTANCE);
break;
case AUD_DISTANCE_MODEL_LINEAR_CLAMPED:
alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
break;
case AUD_DISTANCE_MODEL_EXPONENT:
alDistanceModel(AL_EXPONENT_DISTANCE);
break;
case AUD_DISTANCE_MODEL_EXPONENT_CLAMPED:
alDistanceModel(AL_EXPONENT_DISTANCE_CLAMPED);
break;
default:
alDistanceModel(AL_NONE);
}
}
AUD_Vector3 AUD_OpenALDevice::getSourceLocation(AUD_Handle* handle)
{
AUD_Vector3 result = AUD_Vector3(0, 0, 0);
ALfloat p[3];
lock();
if(isValid(handle))
{
alGetSourcefv(((AUD_OpenALHandle*)handle)->source, AL_POSITION, p);
result = AUD_Vector3(p[0], p[1], p[2]);
}
unlock();
return result;
}
bool AUD_OpenALDevice::setSourceLocation(AUD_Handle* handle, const AUD_Vector3& location)
{
lock();
bool result = isValid(handle);
if(result)
alSourcefv(((AUD_OpenALHandle*)handle)->source, AL_POSITION,
(ALfloat*)location.get());
unlock();
return result;
}
AUD_Vector3 AUD_OpenALDevice::getSourceVelocity(AUD_Handle* handle)
{
AUD_Vector3 result = AUD_Vector3(0, 0, 0);
ALfloat v[3];
lock();
if(isValid(handle))
{
alGetSourcefv(((AUD_OpenALHandle*)handle)->source, AL_VELOCITY, v);
result = AUD_Vector3(v[0], v[1], v[2]);
}
unlock();
return result;
}
bool AUD_OpenALDevice::setSourceVelocity(AUD_Handle* handle, const AUD_Vector3& velocity)
{
lock();
bool result = isValid(handle);
if(result)
alSourcefv(((AUD_OpenALHandle*)handle)->source, AL_VELOCITY,
(ALfloat*)velocity.get());
unlock();
return result;
}
AUD_Quaternion AUD_OpenALDevice::getSourceOrientation(AUD_Handle* handle)
{
// AUD_XXX not implemented yet
return AUD_Quaternion(0, 0, 0, 0);
}
bool AUD_OpenALDevice::setSourceOrientation(AUD_Handle* handle, const AUD_Quaternion& orientation)
{
lock();
bool result = isValid(handle);
if(result)
{
ALfloat direction[3];
direction[0] = -2 * (orientation.w() * orientation.y() +
orientation.x() * orientation.z());
direction[1] = 2 * (orientation.x() * orientation.w() -
orientation.z() * orientation.y());
direction[2] = 2 * (orientation.x() * orientation.x() +
orientation.y() * orientation.y()) - 1;
alSourcefv(((AUD_OpenALHandle*)handle)->source, AL_DIRECTION,
direction);
}
unlock();
return result;
}
bool AUD_OpenALDevice::isRelative(AUD_Handle* handle)
{
int result = std::numeric_limits<float>::quiet_NaN();;
lock();
if(isValid(handle))
alGetSourcei(((AUD_OpenALHandle*)handle)->source, AL_SOURCE_RELATIVE,
&result);
unlock();
return result;
}
bool AUD_OpenALDevice::setRelative(AUD_Handle* handle, bool relative)
{
lock();
bool result = isValid(handle);
if(result)
alSourcei(((AUD_OpenALHandle*)handle)->source, AL_SOURCE_RELATIVE,
relative);
unlock();
return result;
}
float AUD_OpenALDevice::getVolumeMaximum(AUD_Handle* handle)
{
float result = std::numeric_limits<float>::quiet_NaN();;
lock();
if(isValid(handle))
alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_MAX_GAIN,
&result);
unlock();
return result;
}
bool AUD_OpenALDevice::setVolumeMaximum(AUD_Handle* handle, float volume)
{
lock();
bool result = isValid(handle);
if(result)
alSourcef(((AUD_OpenALHandle*)handle)->source, AL_MAX_GAIN,
volume);
unlock();
return result;
}
float AUD_OpenALDevice::getVolumeMinimum(AUD_Handle* handle)
{
float result = std::numeric_limits<float>::quiet_NaN();;
lock();
if(isValid(handle))
alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_MIN_GAIN,
&result);
unlock();
return result;
}
bool AUD_OpenALDevice::setVolumeMinimum(AUD_Handle* handle, float volume)
{
lock();
bool result = isValid(handle);
if(result)
alSourcef(((AUD_OpenALHandle*)handle)->source, AL_MIN_GAIN,
volume);
unlock();
return result;
}
float AUD_OpenALDevice::getDistanceMaximum(AUD_Handle* handle)
{
float result = std::numeric_limits<float>::quiet_NaN();;
lock();
if(isValid(handle))
alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_MAX_DISTANCE,
&result);
unlock();
return result;
}
bool AUD_OpenALDevice::setDistanceMaximum(AUD_Handle* handle, float distance)
{
lock();
bool result = isValid(handle);
if(result)
alSourcef(((AUD_OpenALHandle*)handle)->source, AL_MAX_DISTANCE,
distance);
unlock();
return result;
}
float AUD_OpenALDevice::getDistanceReference(AUD_Handle* handle)
{
float result = std::numeric_limits<float>::quiet_NaN();;
lock();
if(isValid(handle))
alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_REFERENCE_DISTANCE,
&result);
unlock();
return result;
}
bool AUD_OpenALDevice::setDistanceReference(AUD_Handle* handle, float distance)
{
lock();
bool result = isValid(handle);
if(result)
alSourcef(((AUD_OpenALHandle*)handle)->source, AL_REFERENCE_DISTANCE,
distance);
unlock();
return result;
}
float AUD_OpenALDevice::getAttenuation(AUD_Handle* handle)
{
float result = std::numeric_limits<float>::quiet_NaN();;
lock();
if(isValid(handle))
alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_ROLLOFF_FACTOR,
&result);
unlock();
return result;
}
bool AUD_OpenALDevice::setAttenuation(AUD_Handle* handle, float factor)
{
lock();
bool result = isValid(handle);
if(result)
alSourcef(((AUD_OpenALHandle*)handle)->source, AL_ROLLOFF_FACTOR,
factor);
unlock();
return result;
}
float AUD_OpenALDevice::getConeAngleOuter(AUD_Handle* handle)
{
float result = std::numeric_limits<float>::quiet_NaN();;
lock();
if(isValid(handle))
alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_OUTER_ANGLE,
&result);
unlock();
return result;
}
bool AUD_OpenALDevice::setConeAngleOuter(AUD_Handle* handle, float angle)
{
lock();
bool result = isValid(handle);
if(result)
alSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_OUTER_ANGLE,
angle);
unlock();
return result;
}
float AUD_OpenALDevice::getConeAngleInner(AUD_Handle* handle)
{
float result = std::numeric_limits<float>::quiet_NaN();;
lock();
if(isValid(handle))
alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_INNER_ANGLE,
&result);
unlock();
return result;
}
bool AUD_OpenALDevice::setConeAngleInner(AUD_Handle* handle, float angle)
{
lock();
bool result = isValid(handle);
if(result)
alSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_INNER_ANGLE,
angle);
unlock();
return result;
}
float AUD_OpenALDevice::getConeVolumeOuter(AUD_Handle* handle)
{
float result = std::numeric_limits<float>::quiet_NaN();;
lock();
if(isValid(handle))
alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_OUTER_GAIN,
&result);
unlock();
return result;
}
bool AUD_OpenALDevice::setConeVolumeOuter(AUD_Handle* handle, float volume)
{
lock();
bool result = isValid(handle);
if(result)
alSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_OUTER_GAIN,
volume);
unlock();
return result;
}