blender/release/scripts/startup/bl_ui/space_time.py
Dalai Felinto d90fc119c2 UI: Separator spacer
This support layout.separator_spacer() to be used by headers as a way to
dynamically separate the ui buttons.

Right now no UI file is changed, though we can use this right away in the
timeline, and shortly after in the viewport header (moving settings from
the topbar to it).

Original design by William Reynish.

Review: Campbell Barton
D3468
2018-06-11 14:46:35 +02:00

311 lines
9.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel
# Header buttons for timeline header (play, etc.)
class TIME_HT_editor_buttons(Header):
bl_idname = "TIME_HT_editor_buttons"
bl_space_type = 'DOPESHEET_EDITOR'
bl_label = ""
def draw(self, context):
pass
@staticmethod
def draw_header(context, layout):
scene = context.scene
toolsettings = context.tool_settings
screen = context.screen
layout.separator_spacer()
row = layout.row(align=True)
row.prop(toolsettings, "use_keyframe_insert_auto", text="", toggle=True)
row.operator("screen.frame_jump", text="", icon='REW').end = False
row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
if not screen.is_animation_playing:
# if using JACK and A/V sync:
# hide the play-reversed button
# since JACK transport doesn't support reversed playback
if scene.sync_mode == 'AUDIO_SYNC' and context.user_preferences.system.audio_device == 'JACK':
sub = row.row(align=True)
sub.scale_x = 1.4
sub.operator("screen.animation_play", text="", icon='PLAY')
else:
row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
row.operator("screen.animation_play", text="", icon='PLAY')
else:
sub = row.row(align=True)
sub.scale_x = 1.4
sub.operator("screen.animation_play", text="", icon='PAUSE')
row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
row.operator("screen.frame_jump", text="", icon='FF').end = True
layout.separator_spacer()
row = layout.row()
row.scale_x = 0.95
if scene.show_subframe:
row.prop(scene, "frame_float", text="")
else:
row.prop(scene, "frame_current", text="")
layout.separator()
layout.separator()
row = layout.row(align=True)
row.prop(scene, "use_preview_range", text="", toggle=True)
sub = row.row(align=True)
sub.scale_x = 0.8
if not scene.use_preview_range:
sub.prop(scene, "frame_start", text="Start")
sub.prop(scene, "frame_end", text="End")
else:
sub.prop(scene, "frame_preview_start", text="Start")
sub.prop(scene, "frame_preview_end", text="End")
class TIME_MT_editor_menus(Menu):
bl_idname = "TIME_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
layout.menu("TIME_MT_view")
layout.menu("TIME_MT_marker")
layout.popover(space_type='DOPESHEET_EDITOR',
region_type='HEADER',
panel_type="TIME_PT_playback",
text="Playback")
layout.popover(space_type='DOPESHEET_EDITOR',
region_type='HEADER',
panel_type="TIME_PT_keyframing_settings",
text="Keying")
class TIME_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
layout = self.layout
marker_menu_generic(layout)
class TIME_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
scene = context.scene
st = context.space_data
layout.prop(st, "show_seconds")
layout.prop(st, "show_locked_time")
layout.separator()
layout.prop(st, "show_frame_indicator")
layout.prop(scene, "show_keys_from_selected_only")
layout.separator()
layout.menu("TIME_MT_cache")
layout.separator()
# NOTE: "action" now, since timeline is in the dopesheet editor, instead of as own editor
layout.operator("action.view_all")
layout.operator("action.view_frame")
layout.separator()
layout.menu("INFO_MT_area")
class TIME_MT_cache(Menu):
bl_label = "Cache"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.prop(st, "show_cache")
layout.separator()
col = layout.column()
col.enabled = st.show_cache
col.prop(st, "cache_softbody")
col.prop(st, "cache_particles")
col.prop(st, "cache_cloth")
col.prop(st, "cache_smoke")
col.prop(st, "cache_dynamicpaint")
col.prop(st, "cache_rigidbody")
def marker_menu_generic(layout):
from bpy import context
# layout.operator_context = 'EXEC_REGION_WIN'
layout.column()
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
layout.separator()
layout.operator("marker.camera_bind")
layout.separator()
layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
layout.separator()
ts = context.tool_settings
layout.prop(ts, "lock_markers")
###################################
class TimelinePanelButtons:
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'UI'
@staticmethod
def has_timeline(context):
return context.space_data.mode == 'TIMELINE'
class TIME_PT_playback(TimelinePanelButtons, Panel):
bl_label = "Playback"
bl_region_type = 'HEADER'
def draw(self, context):
layout = self.layout
screen = context.screen
scene = context.scene
layout.prop(scene, "sync_mode", text="")
layout.prop(scene, "use_audio_scrub")
layout.prop(scene, "use_audio", text="Mute Audio")
layout.prop(scene, "show_subframe", text="Subframes")
layout.prop(scene, "lock_frame_selection_to_range", text="Limit Playhead to Frame Range")
layout.prop(screen, "use_follow", text="Follow Playhead")
layout.separator()
col = layout.column()
col.label("Play Animation In:")
layout.prop(screen, "use_play_top_left_3d_editor", text="Active Editor Only")
layout.prop(screen, "use_play_3d_editors")
layout.prop(screen, "use_play_animation_editors")
layout.prop(screen, "use_play_properties_editors")
layout.prop(screen, "use_play_image_editors")
layout.prop(screen, "use_play_sequence_editors")
layout.prop(screen, "use_play_node_editors")
layout.prop(screen, "use_play_clip_editors")
layout.separator()
row = layout.row(align=True)
row.operator("anim.start_frame_set")
row.operator("anim.end_frame_set")
class TIME_PT_keyframing_settings(TimelinePanelButtons, Panel):
bl_label = "Keyframing Settings"
bl_options = {'HIDE_HEADER'}
bl_region_type = 'HEADER'
@classmethod
def poll(cls, context):
# only for timeline editor
return cls.has_timeline(context)
def draw(self, context):
layout = self.layout
scene = context.scene
toolsettings = context.tool_settings
userprefs = context.user_preferences
col = layout.column(align=True)
col.label("Active Keying Set:")
row = col.row(align=True)
row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
col = layout.column(align=True)
col.label("New Keyframe Type:")
col.prop(toolsettings, "keyframe_type", text="")
col = layout.column(align=True)
col.label("Auto Keyframing:")
row = col.row()
row.prop(toolsettings, "auto_keying_mode", text="")
row.prop(toolsettings, "use_keyframe_insert_keyingset", text="")
if not userprefs.edit.use_keyframe_insert_available:
col.prop(toolsettings, "use_record_with_nla", text="Layered Recording")
###################################
classes = (
TIME_HT_editor_buttons,
TIME_MT_editor_menus,
TIME_MT_marker,
TIME_MT_view,
TIME_MT_cache,
TIME_PT_playback,
TIME_PT_keyframing_settings,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)