forked from bartvdbraak/blender
1420 lines
48 KiB
Python
1420 lines
48 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Panel, UIList
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from .properties_grease_pencil_common import (
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GreasePencilDrawingToolsPanel,
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GreasePencilStrokeEditPanel,
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GreasePencilInterpolatePanel,
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GreasePencilStrokeSculptPanel,
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GreasePencilBrushPanel,
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GreasePencilBrushCurvesPanel
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)
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from .properties_paint_common import (
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UnifiedPaintPanel,
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brush_texture_settings,
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brush_texpaint_common,
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brush_mask_texture_settings,
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)
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class View3DPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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# **************** standard tool clusters ******************
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# Keyframing tools
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def draw_keyframing_tools(context, layout):
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col = layout.column(align=True)
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col.label(text="Keyframes:")
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row = col.row(align=True)
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row.operator("anim.keyframe_insert_menu", text="Insert")
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row.operator("anim.keyframe_delete_v3d", text="Remove")
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# Used by vertex & weight paint
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def draw_vpaint_symmetry(layout, vpaint):
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split = layout.split()
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col = split.column()
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col.alignment = 'RIGHT'
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col.label(text="Mirror")
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col = split.column()
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row = col.row(align=True)
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row.prop(vpaint, "use_symmetry_x", text="X", toggle=True)
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row.prop(vpaint, "use_symmetry_y", text="Y", toggle=True)
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row.prop(vpaint, "use_symmetry_z", text="Z", toggle=True)
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col = layout.column()
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col.use_property_split = True
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col.prop(vpaint, "radial_symmetry", text="Radial")
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# ********** default tools for editmode_mesh ****************
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class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
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bl_category = "Options"
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bl_context = ".mesh_edit" # dot on purpose (access from topbar)
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bl_label = "Mesh Options"
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@classmethod
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def poll(cls, context):
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return context.active_object
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def draw(self, context):
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layout = self.layout
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ob = context.active_object
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tool_settings = context.tool_settings
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mesh = ob.data
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col = layout.column(align=True)
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col.prop(mesh, "use_mirror_x")
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row = col.row(align=True)
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row.active = ob.data.use_mirror_x
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row.prop(mesh, "use_mirror_topology")
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col = layout.column(align=True)
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col.label("Edge Select Mode:")
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col.prop(tool_settings, "edge_path_mode", text="")
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col.prop(tool_settings, "edge_path_live_unwrap")
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col.label("Double Threshold:")
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col.prop(tool_settings, "double_threshold", text="")
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# ********** default tools for editmode_curve ****************
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class VIEW3D_PT_tools_curveedit_options_stroke(View3DPanel, Panel):
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bl_category = "Options"
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bl_context = ".curve_edit" # dot on purpose (access from topbar)
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bl_label = "Curve Stroke"
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def draw(self, context):
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layout = self.layout
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tool_settings = context.tool_settings
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cps = tool_settings.curve_paint_settings
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col = layout.column()
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col.prop(cps, "curve_type")
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if cps.curve_type == 'BEZIER':
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col.label("Bezier Options:")
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col.prop(cps, "error_threshold")
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col.prop(cps, "fit_method")
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col.prop(cps, "use_corners_detect")
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col = layout.column()
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col.active = cps.use_corners_detect
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col.prop(cps, "corner_angle")
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col.label("Pressure Radius:")
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row = layout.row(align=True)
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rowsub = row.row(align=True)
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rowsub.prop(cps, "radius_min", text="Min")
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rowsub.prop(cps, "radius_max", text="Max")
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row.prop(cps, "use_pressure_radius", text="", icon_only=True)
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col = layout.column()
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col.label("Taper Radius:")
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row = layout.row(align=True)
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row.prop(cps, "radius_taper_start", text="Start")
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row.prop(cps, "radius_taper_end", text="End")
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col = layout.column()
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col.label("Projection Depth:")
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row = layout.row(align=True)
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row.prop(cps, "depth_mode", expand=True)
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col = layout.column()
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if cps.depth_mode == 'SURFACE':
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col.prop(cps, "surface_offset")
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col.prop(cps, "use_offset_absolute")
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col.prop(cps, "use_stroke_endpoints")
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if cps.use_stroke_endpoints:
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colsub = layout.column(align=True)
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colsub.prop(cps, "surface_plane", expand=True)
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# ********** default tools for editmode_armature ****************
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class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
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bl_category = "Options"
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bl_context = ".armature_edit" # dot on purpose (access from topbar)
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bl_label = "Armature Options"
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def draw(self, context):
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arm = context.active_object.data
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self.layout.prop(arm, "use_mirror_x")
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# ********** default tools for pose-mode ****************
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class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):
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bl_category = "Options"
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bl_context = ".posemode" # dot on purpose (access from topbar)
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bl_label = "Pose Options"
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def draw(self, context):
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arm = context.active_object.data
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self.layout.prop(arm, "use_auto_ik")
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self.layout.prop(arm, "use_mirror_x")
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# ********** default tools for paint modes ****************
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class View3DPaintPanel(UnifiedPaintPanel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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class VIEW3D_PT_imapaint_tools_missing(Panel, View3DPaintPanel):
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bl_category = "Tools"
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bl_context = ".imagepaint" # dot on purpose (access from topbar)
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bl_label = "Missing Data"
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@classmethod
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def poll(cls, context):
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toolsettings = context.tool_settings.image_paint
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return context.image_paint_object and not toolsettings.detect_data()
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings.image_paint
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col = layout.column()
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col.label("Missing Data", icon='ERROR')
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if toolsettings.missing_uvs:
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col.separator()
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col.label("Missing UVs", icon='INFO')
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col.label("Unwrap the mesh in edit mode or generate a simple UV layer")
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col.operator("paint.add_simple_uvs")
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if toolsettings.mode == 'MATERIAL':
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if toolsettings.missing_materials:
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col.separator()
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col.label("Missing Materials", icon='INFO')
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col.label("Add a material and paint slot below")
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col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
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elif toolsettings.missing_texture:
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ob = context.active_object
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mat = ob.active_material
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col.separator()
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if mat:
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col.label("Missing Texture Slots", icon='INFO')
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col.label("Add a paint slot below")
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col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
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else:
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col.label("Missing Materials", icon='INFO')
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col.label("Add a material and paint slot below")
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col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
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elif toolsettings.mode == 'IMAGE':
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if toolsettings.missing_texture:
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col.separator()
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col.label("Missing Canvas", icon='INFO')
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col.label("Add or assign a canvas image below")
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col.label("Canvas Image:")
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# todo this should be combinded into a single row
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col.template_ID(toolsettings, "canvas", open="image.open")
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col.operator("image.new", text="New").gen_context = 'PAINT_CANVAS'
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if toolsettings.missing_stencil:
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col.separator()
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col.label("Missing Stencil", icon='INFO')
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col.label("Add or assign a stencil image below")
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col.label("Stencil Image:")
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# todo this should be combinded into a single row
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col.template_ID(toolsettings, "stencil_image", open="image.open")
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col.operator("image.new", text="New").gen_context = 'PAINT_STENCIL'
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# TODO, move to space_view3d.py
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class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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bl_context = ".paint_common" # dot on purpose (access from topbar)
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bl_label = "Brush"
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@classmethod
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def poll(cls, context):
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return cls.paint_settings(context)
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings
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settings = self.paint_settings(context)
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brush = settings.brush
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if not context.particle_edit_object:
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col = layout.split().column()
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col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
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# Particle Mode #
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if context.particle_edit_object:
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tool = settings.tool
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layout.column().prop(settings, "tool", expand=True)
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if tool != 'NONE':
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col = layout.column()
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col.prop(brush, "size", slider=True)
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if tool != 'ADD':
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col.prop(brush, "strength", slider=True)
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if tool == 'ADD':
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col.prop(brush, "count")
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col = layout.column()
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col.prop(settings, "use_default_interpolate")
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col.prop(brush, "steps", slider=True)
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col.prop(settings, "default_key_count", slider=True)
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elif tool == 'LENGTH':
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layout.row().prop(brush, "length_mode", expand=True)
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elif tool == 'PUFF':
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layout.row().prop(brush, "puff_mode", expand=True)
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layout.prop(brush, "use_puff_volume")
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# Sculpt Mode #
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elif context.sculpt_object and brush:
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capabilities = brush.sculpt_capabilities
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col = layout.column()
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col.separator()
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row = col.row(align=True)
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ups = toolsettings.unified_paint_settings
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if ((ups.use_unified_size and ups.use_locked_size) or
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((not ups.use_unified_size) and brush.use_locked_size)):
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self.prop_unified_size(row, context, brush, "use_locked_size", icon='LOCKED')
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self.prop_unified_size(row, context, brush, "unprojected_radius", slider=True, text="Radius")
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else:
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self.prop_unified_size(row, context, brush, "use_locked_size", icon='UNLOCKED')
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self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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# strength, use_strength_pressure, and use_strength_attenuation
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col.separator()
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row = col.row(align=True)
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if capabilities.has_space_attenuation:
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row.prop(brush, "use_space_attenuation", toggle=True, icon_only=True)
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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if capabilities.has_strength_pressure:
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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# auto_smooth_factor and use_inverse_smooth_pressure
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if capabilities.has_auto_smooth:
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col.separator()
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row = col.row(align=True)
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row.prop(brush, "auto_smooth_factor", slider=True)
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row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
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# normal_weight
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if capabilities.has_normal_weight:
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col.separator()
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row = col.row(align=True)
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row.prop(brush, "normal_weight", slider=True)
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# crease_pinch_factor
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if capabilities.has_pinch_factor:
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col.separator()
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row = col.row(align=True)
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row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
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# rake_factor
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if capabilities.has_rake_factor:
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col.separator()
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row = col.row(align=True)
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row.prop(brush, "rake_factor", slider=True)
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# use_original_normal and sculpt_plane
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if capabilities.has_sculpt_plane:
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col.separator()
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row = col.row(align=True)
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row.prop(brush, "use_original_normal", toggle=True, icon_only=True)
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row.prop(brush, "sculpt_plane", text="")
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if brush.sculpt_tool == 'MASK':
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col.prop(brush, "mask_tool", text="")
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# plane_offset, use_offset_pressure, use_plane_trim, plane_trim
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if capabilities.has_plane_offset:
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row = col.row(align=True)
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row.prop(brush, "plane_offset", slider=True)
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row.prop(brush, "use_offset_pressure", text="")
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col.separator()
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row = col.row()
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row.prop(brush, "use_plane_trim", text="Trim")
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row = col.row()
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row.active = brush.use_plane_trim
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row.prop(brush, "plane_trim", slider=True, text="Distance")
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# height
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if capabilities.has_height:
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row = col.row()
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row.prop(brush, "height", slider=True, text="Height")
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# use_frontface
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col.separator()
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col.prop(brush, "use_frontface", text="Front Faces Only")
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col.prop(brush, "use_projected")
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# direction
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col.separator()
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col.row().prop(brush, "direction", expand=True)
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# use_accumulate
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if capabilities.has_accumulate:
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col.separator()
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col.prop(brush, "use_accumulate")
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# use_persistent, set_persistent_base
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if capabilities.has_persistence:
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col.separator()
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ob = context.sculpt_object
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do_persistent = True
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# not supported yet for this case
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for md in ob.modifiers:
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if md.type == 'MULTIRES':
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do_persistent = False
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break
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if do_persistent:
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col.prop(brush, "use_persistent")
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col.operator("sculpt.set_persistent_base")
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# Texture Paint Mode #
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elif context.image_paint_object and brush:
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brush_texpaint_common(self, context, layout, brush, settings, True)
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# Weight Paint Mode #
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elif context.weight_paint_object and brush:
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col = layout.column()
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row = col.row(align=True)
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self.prop_unified_weight(row, context, brush, "weight", slider=True, text="Weight")
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row = col.row(align=True)
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self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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col.separator()
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col.prop(brush, "vertex_tool", text="Blend")
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if brush.vertex_tool != 'SMEAR':
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col.prop(brush, "use_accumulate")
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col.separator()
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col.prop(brush, "use_frontface", text="Front Faces Only")
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row = col.row()
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row.prop(brush, "use_frontface_falloff", text="Falloff Angle")
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sub = row.row()
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sub.active = brush.use_frontface_falloff
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sub.prop(brush, "falloff_angle", text="")
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col.prop(brush, "use_projected")
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col = layout.column()
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col.prop(toolsettings, "use_auto_normalize", text="Auto Normalize")
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col.prop(toolsettings, "use_multipaint", text="Multi-Paint")
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# Vertex Paint Mode #
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elif context.vertex_paint_object and brush:
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col = layout.column()
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self.prop_unified_color_picker(col, context, brush, "color", value_slider=True)
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if settings.palette:
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col.template_palette(settings, "palette", color=True)
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row = col.row(align=True)
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self.prop_unified_color(row, context, brush, "color", text="")
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self.prop_unified_color(row, context, brush, "secondary_color", text="")
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row.separator()
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row.operator("paint.brush_colors_flip", icon='FILE_REFRESH', text="")
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col.separator()
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row = col.row(align=True)
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self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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col.separator()
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col.prop(brush, "vertex_tool", text="Blend")
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col.prop(brush, "use_alpha")
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if brush.vertex_tool != 'SMEAR':
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col.prop(brush, "use_accumulate")
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col.separator()
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col.prop(brush, "use_frontface", text="Front Faces Only")
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row = col.row()
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row.prop(brush, "use_frontface_falloff", text="Falloff Angle")
|
|
sub = row.row()
|
|
sub.active = brush.use_frontface_falloff
|
|
sub.prop(brush, "falloff_angle", text="")
|
|
|
|
col.prop(brush, "use_projected")
|
|
|
|
col.separator()
|
|
col.template_ID(settings, "palette", new="palette.new")
|
|
|
|
|
|
class TEXTURE_UL_texpaintslots(UIList):
|
|
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
|
mat = data
|
|
|
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
layout.prop(item, "name", text="", emboss=False, icon_value=icon)
|
|
elif self.layout_type == 'GRID':
|
|
layout.alignment = 'CENTER'
|
|
layout.label(text="")
|
|
|
|
|
|
class VIEW3D_MT_tools_projectpaint_uvlayer(Menu):
|
|
bl_label = "Clone Layer"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
for i, uv_layer in enumerate(context.active_object.data.uv_layers):
|
|
props = layout.operator("wm.context_set_int", text=uv_layer.name, translate=False)
|
|
props.data_path = "active_object.data.uv_layers.active_index"
|
|
props.value = i
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
|
|
bl_context = ".imagepaint" # dot on purpose (access from topbar)
|
|
bl_label = "Slots"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
brush = context.tool_settings.image_paint.brush
|
|
ob = context.active_object
|
|
return (brush is not None and ob is not None)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = context.tool_settings.image_paint
|
|
# brush = settings.brush
|
|
|
|
ob = context.active_object
|
|
col = layout.column()
|
|
|
|
col.label("Painting Mode:")
|
|
col.prop(settings, "mode", text="")
|
|
col.separator()
|
|
|
|
if settings.mode == 'MATERIAL':
|
|
if len(ob.material_slots) > 1:
|
|
col.label("Materials:")
|
|
col.template_list("MATERIAL_UL_matslots", "layers",
|
|
ob, "material_slots",
|
|
ob, "active_material_index", rows=2)
|
|
|
|
mat = ob.active_material
|
|
if mat:
|
|
col.label("Available Paint Slots:")
|
|
col.template_list("TEXTURE_UL_texpaintslots", "",
|
|
mat, "texture_paint_images",
|
|
mat, "paint_active_slot", rows=2)
|
|
|
|
if mat.texture_paint_slots:
|
|
slot = mat.texture_paint_slots[mat.paint_active_slot]
|
|
else:
|
|
slot = None
|
|
|
|
if slot and slot.is_valid:
|
|
col.label("UV Map:")
|
|
col.prop_search(slot, "uv_layer", ob.data, "uv_layers", text="")
|
|
|
|
elif settings.mode == 'IMAGE':
|
|
mesh = ob.data
|
|
uv_text = mesh.uv_layers.active.name if mesh.uv_layers.active else ""
|
|
col.label("Canvas Image:")
|
|
# todo this should be combinded into a single row
|
|
col.template_ID(settings, "canvas", open="image.open")
|
|
col.operator("image.new", text="New").gen_context = 'PAINT_CANVAS'
|
|
col.label("UV Map:")
|
|
col.menu("VIEW3D_MT_tools_projectpaint_uvlayer", text=uv_text, translate=False)
|
|
|
|
col.separator()
|
|
col.operator("image.save_dirty", text="Save All Images")
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel):
|
|
bl_context = ".imagepaint" # dot on purpose (access from topbar)
|
|
bl_label = "Mask"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
brush = context.tool_settings.image_paint.brush
|
|
ob = context.active_object
|
|
return (brush is not None and ob is not None)
|
|
|
|
def draw_header(self, context):
|
|
ipaint = context.tool_settings.image_paint
|
|
self.layout.prop(ipaint, "use_stencil_layer", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
toolsettings = context.tool_settings
|
|
ipaint = toolsettings.image_paint
|
|
ob = context.active_object
|
|
mesh = ob.data
|
|
|
|
col = layout.column()
|
|
col.active = ipaint.use_stencil_layer
|
|
|
|
stencil_text = mesh.uv_layer_stencil.name if mesh.uv_layer_stencil else ""
|
|
split = col.split(0.5)
|
|
colsub = split.column()
|
|
colsub.alignment = 'RIGHT'
|
|
colsub.label("UV Layer")
|
|
split.column().menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
|
|
|
|
# todo this should be combinded into a single row
|
|
split = col.split(0.5)
|
|
colsub = split.column()
|
|
colsub.alignment = 'RIGHT'
|
|
colsub.label("Stencil Image")
|
|
colsub = split.column()
|
|
colsub.template_ID(ipaint, "stencil_image", open="image.open")
|
|
colsub.operator("image.new", text="New").gen_context = 'PAINT_STENCIL'
|
|
|
|
row = col.row(align=True)
|
|
row.prop(ipaint, "stencil_color", text="Display Color")
|
|
row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
|
|
bl_context = ".paint_common" # dot on purpose (access from topbar)
|
|
bl_label = "Overlay"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = cls.paint_settings(context)
|
|
return (settings and
|
|
settings.brush and
|
|
(context.sculpt_object or
|
|
context.vertex_paint_object or
|
|
context.weight_paint_object or
|
|
context.image_paint_object))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = self.paint_settings(context)
|
|
brush = settings.brush
|
|
tex_slot = brush.texture_slot
|
|
tex_slot_mask = brush.mask_texture_slot
|
|
|
|
col = layout.column()
|
|
|
|
col.label(text="Curve:")
|
|
|
|
row = col.row(align=True)
|
|
if brush.use_cursor_overlay:
|
|
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
|
|
else:
|
|
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
|
|
|
|
sub = row.row(align=True)
|
|
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
|
|
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
|
|
|
|
col.active = brush.brush_capabilities.has_overlay
|
|
|
|
if context.image_paint_object or context.sculpt_object or context.vertex_paint_object:
|
|
col.label(text="Texture:")
|
|
row = col.row(align=True)
|
|
if tex_slot.map_mode != 'STENCIL':
|
|
if brush.use_primary_overlay:
|
|
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
|
|
else:
|
|
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
|
|
|
|
sub = row.row(align=True)
|
|
sub.prop(brush, "texture_overlay_alpha", text="Alpha")
|
|
sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
|
|
|
|
if context.image_paint_object:
|
|
col.label(text="Mask Texture:")
|
|
|
|
row = col.row(align=True)
|
|
if tex_slot_mask.map_mode != 'STENCIL':
|
|
if brush.use_secondary_overlay:
|
|
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
|
|
else:
|
|
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
|
|
|
|
sub = row.row(align=True)
|
|
sub.prop(brush, "mask_overlay_alpha", text="Alpha")
|
|
sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
|
|
bl_context = ".paint_common" # dot on purpose (access from topbar)
|
|
bl_label = "Texture"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = cls.paint_settings(context)
|
|
return (settings and settings.brush and
|
|
(context.sculpt_object or context.image_paint_object or context.vertex_paint_object))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = self.paint_settings(context)
|
|
brush = settings.brush
|
|
|
|
col = layout.column()
|
|
|
|
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
|
|
|
|
brush_texture_settings(col, brush, context.sculpt_object)
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_mask_texture(Panel, View3DPaintPanel):
|
|
bl_context = ".imagepaint" # dot on purpose (access from topbar)
|
|
bl_label = "Texture Mask"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = cls.paint_settings(context)
|
|
return (settings and settings.brush and context.image_paint_object)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
brush = context.tool_settings.image_paint.brush
|
|
|
|
col = layout.column()
|
|
|
|
col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8)
|
|
|
|
brush_mask_texture_settings(col, brush)
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_brush_stroke(Panel, View3DPaintPanel):
|
|
bl_context = ".paint_common" # dot on purpose (access from topbar)
|
|
bl_label = "Stroke"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = cls.paint_settings(context)
|
|
return (settings and
|
|
settings.brush and
|
|
(context.sculpt_object or
|
|
context.vertex_paint_object or
|
|
context.weight_paint_object or
|
|
context.image_paint_object))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = self.paint_settings(context)
|
|
brush = settings.brush
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(brush, "stroke_method")
|
|
|
|
if brush.use_anchor:
|
|
col.separator()
|
|
col.prop(brush, "use_edge_to_edge", "Edge To Edge")
|
|
|
|
if brush.use_airbrush:
|
|
col.separator()
|
|
col.prop(brush, "rate", text="Rate", slider=True)
|
|
|
|
if brush.use_space:
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.prop(brush, "spacing", text="Spacing")
|
|
row.prop(brush, "use_pressure_spacing", toggle=True, text="")
|
|
|
|
if brush.use_line or brush.use_curve:
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.prop(brush, "spacing", text="Spacing")
|
|
|
|
if brush.use_curve:
|
|
col.separator()
|
|
col.template_ID(brush, "paint_curve", new="paintcurve.new")
|
|
col.operator("paintcurve.draw")
|
|
|
|
if context.sculpt_object:
|
|
if brush.sculpt_capabilities.has_jitter:
|
|
col.separator()
|
|
|
|
colsub = col.split(0.5)
|
|
row = colsub.row(align=True)
|
|
row.alignment = 'RIGHT'
|
|
row.label("Jitter")
|
|
row = colsub.row(align=True)
|
|
row.prop(brush, "use_relative_jitter", icon_only=True)
|
|
if brush.use_relative_jitter:
|
|
row.prop(brush, "jitter", slider=True, text="")
|
|
else:
|
|
row.prop(brush, "jitter_absolute", text="")
|
|
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
|
|
|
|
if brush.sculpt_capabilities.has_smooth_stroke:
|
|
col = layout.column()
|
|
col.separator()
|
|
|
|
col.prop(brush, "use_smooth_stroke")
|
|
|
|
sub = col.column()
|
|
sub.active = brush.use_smooth_stroke
|
|
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
|
|
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
|
|
else:
|
|
col.separator()
|
|
|
|
row = col.row(align=True)
|
|
row.prop(brush, "use_relative_jitter", icon_only=True)
|
|
if brush.use_relative_jitter:
|
|
row.prop(brush, "jitter", slider=True)
|
|
else:
|
|
row.prop(brush, "jitter_absolute")
|
|
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
|
|
|
|
col = layout.column()
|
|
col.separator()
|
|
|
|
if brush.brush_capabilities.has_smooth_stroke:
|
|
col.prop(brush, "use_smooth_stroke")
|
|
|
|
sub = col.column()
|
|
sub.active = brush.use_smooth_stroke
|
|
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
|
|
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
|
|
|
|
layout.prop(settings, "input_samples")
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_brush_curve(Panel, View3DPaintPanel):
|
|
bl_context = ".paint_common" # dot on purpose (access from topbar)
|
|
bl_label = "Curve"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = cls.paint_settings(context)
|
|
return (settings and settings.brush and settings.brush.curve)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = self.paint_settings(context)
|
|
|
|
brush = settings.brush
|
|
|
|
layout.template_curve_mapping(brush, "curve", brush=True)
|
|
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
|
|
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
|
|
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
|
|
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
|
|
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
|
|
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_sculpt_dyntopo(Panel, View3DPaintPanel):
|
|
bl_context = ".sculpt_mode" # dot on purpose (access from topbar)
|
|
bl_label = "Dyntopo"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.sculpt_object and context.tool_settings.sculpt)
|
|
|
|
def draw_header(self, context):
|
|
is_popover = self.is_popover
|
|
layout = self.layout
|
|
layout.operator(
|
|
"sculpt.dynamic_topology_toggle",
|
|
icon='CHECKBOX_HLT' if context.sculpt_object.use_dynamic_topology_sculpting else 'CHECKBOX_DEHLT',
|
|
text="",
|
|
emboss=is_popover,
|
|
)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
toolsettings = context.tool_settings
|
|
sculpt = toolsettings.sculpt
|
|
settings = self.paint_settings(context)
|
|
brush = settings.brush
|
|
|
|
col = layout.column()
|
|
col.active = context.sculpt_object.use_dynamic_topology_sculpting
|
|
|
|
sub = col.column()
|
|
sub.active = (brush and brush.sculpt_tool != 'MASK')
|
|
if (sculpt.detail_type_method == 'CONSTANT'):
|
|
row = sub.row(align=True)
|
|
row.prop(sculpt, "constant_detail_resolution")
|
|
row.operator("sculpt.sample_detail_size", text="", icon='EYEDROPPER')
|
|
elif (sculpt.detail_type_method == 'BRUSH'):
|
|
sub.prop(sculpt, "detail_percent")
|
|
else:
|
|
sub.prop(sculpt, "detail_size")
|
|
sub.prop(sculpt, "detail_refine_method", text="Refine Method")
|
|
sub.prop(sculpt, "detail_type_method", text="Detailing")
|
|
|
|
col.prop(sculpt, "use_smooth_shading")
|
|
|
|
col.separator()
|
|
|
|
col.prop(sculpt, "symmetrize_direction")
|
|
col.operator("sculpt.symmetrize")
|
|
col.operator("sculpt.optimize")
|
|
if (sculpt.detail_type_method == 'CONSTANT'):
|
|
col.operator("sculpt.detail_flood_fill")
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel):
|
|
bl_context = ".sculpt_mode" # dot on purpose (access from topbar)
|
|
bl_label = "Options"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.sculpt_object and context.tool_settings.sculpt)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
# scene = context.scene
|
|
|
|
toolsettings = context.tool_settings
|
|
sculpt = toolsettings.sculpt
|
|
capabilities = sculpt.brush.sculpt_capabilities
|
|
|
|
col = layout.column(align=True)
|
|
col.active = capabilities.has_gravity
|
|
col.label(text="Gravity:")
|
|
col.prop(sculpt, "gravity", slider=True, text="Factor")
|
|
col.prop(sculpt, "gravity_object")
|
|
col.separator()
|
|
|
|
layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
|
|
layout.prop(sculpt, "show_low_resolution")
|
|
layout.prop(sculpt, "use_deform_only")
|
|
layout.prop(sculpt, "show_diffuse_color")
|
|
layout.prop(sculpt, "show_mask")
|
|
|
|
self.unified_paint_settings(layout, context)
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_sculpt_symmetry(Panel, View3DPaintPanel):
|
|
bl_context = ".sculpt_mode" # dot on purpose (access from topbar)
|
|
bl_label = "Symmetry/Lock"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.sculpt_object and context.tool_settings.sculpt)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
sculpt = context.tool_settings.sculpt
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.alignment = 'RIGHT'
|
|
col.label(text="Mirror")
|
|
|
|
col = split.column()
|
|
|
|
row = col.row(align=True)
|
|
row.prop(sculpt, "use_symmetry_x", text="X", toggle=True)
|
|
row.prop(sculpt, "use_symmetry_y", text="Y", toggle=True)
|
|
row.prop(sculpt, "use_symmetry_z", text="Z", toggle=True)
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.alignment = 'RIGHT'
|
|
col.label(text="Lock")
|
|
|
|
col = split.column()
|
|
|
|
row = col.row(align=True)
|
|
row.prop(sculpt, "lock_x", text="X", toggle=True)
|
|
row.prop(sculpt, "lock_y", text="Y", toggle=True)
|
|
row.prop(sculpt, "lock_z", text="Z", toggle=True)
|
|
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.alignment = 'RIGHT'
|
|
col.label(text="Tiling")
|
|
|
|
col = split.column()
|
|
|
|
row = col.row(align=True)
|
|
row.prop(sculpt, "tile_x", text="X", toggle=True)
|
|
row.prop(sculpt, "tile_y", text="Y", toggle=True)
|
|
row.prop(sculpt, "tile_z", text="Z", toggle=True)
|
|
|
|
layout.use_property_split = True
|
|
|
|
layout.prop(sculpt, "use_symmetry_feather", text="Feather")
|
|
layout.column().prop(sculpt, "radial_symmetry", text="Radial")
|
|
layout.column().prop(sculpt, "tile_offset", text="Tile Offset")
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_brush_appearance(Panel, View3DPaintPanel):
|
|
bl_context = ".paint_common" # dot on purpose (access from topbar)
|
|
bl_label = "Appearance"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = cls.paint_settings(context)
|
|
return (settings is not None) and (not isinstance(settings, bpy.types.ParticleEdit))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = self.paint_settings(context)
|
|
brush = settings.brush
|
|
|
|
if brush is None: # unlikely but can happen
|
|
layout.label(text="Brush Unset")
|
|
return
|
|
|
|
col = layout.column()
|
|
col.prop(settings, "show_brush")
|
|
|
|
sub = col.column()
|
|
sub.active = settings.show_brush
|
|
|
|
if context.sculpt_object and context.tool_settings.sculpt:
|
|
if brush.sculpt_capabilities.has_secondary_color:
|
|
sub.row().prop(brush, "cursor_color_add", text="Add")
|
|
sub.row().prop(brush, "cursor_color_subtract", text="Subtract")
|
|
else:
|
|
sub.prop(brush, "cursor_color_add", text="")
|
|
else:
|
|
sub.prop(brush, "cursor_color_add", text="")
|
|
|
|
col.separator()
|
|
|
|
col = col.column(align=True)
|
|
col.prop(brush, "use_custom_icon")
|
|
sub = col.column()
|
|
sub.active = brush.use_custom_icon
|
|
sub.prop(brush, "icon_filepath", text="")
|
|
|
|
# ********** default tools for weight-paint ****************
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_weightpaint_symmetry(Panel, View3DPaintPanel):
|
|
bl_context = ".weightpaint"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_label = "Symmetry"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
toolsettings = context.tool_settings
|
|
wpaint = toolsettings.weight_paint
|
|
draw_vpaint_symmetry(layout, wpaint)
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
|
|
bl_context = ".weightpaint"
|
|
bl_label = "Options"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tool_settings = context.tool_settings
|
|
wpaint = tool_settings.weight_paint
|
|
|
|
col = layout.column()
|
|
col.prop(wpaint, "use_group_restrict")
|
|
|
|
obj = context.weight_paint_object
|
|
if obj.type == 'MESH':
|
|
mesh = obj.data
|
|
col.prop(mesh, "use_mirror_x")
|
|
row = col.row()
|
|
row.active = mesh.use_mirror_x
|
|
row.prop(mesh, "use_mirror_topology")
|
|
|
|
col.label("Show Zero Weights:")
|
|
sub = col.row()
|
|
sub.prop(tool_settings, "vertex_group_user", expand=True)
|
|
|
|
self.unified_paint_settings(col, context)
|
|
|
|
# ********** default tools for vertex-paint ****************
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
|
|
bl_context = ".vertexpaint" # dot on purpose (access from topbar)
|
|
bl_label = "Options"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
toolsettings = context.tool_settings
|
|
vpaint = toolsettings.vertex_paint
|
|
|
|
col = layout.column()
|
|
|
|
self.unified_paint_settings(col, context)
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_vertexpaint_symmetry(Panel, View3DPaintPanel):
|
|
bl_context = ".vertexpaint" # dot on purpose (access from topbar)
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_label = "Symmetry"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
toolsettings = context.tool_settings
|
|
vpaint = toolsettings.vertex_paint
|
|
draw_vpaint_symmetry(layout, vpaint)
|
|
|
|
|
|
# ********** default tools for texture-paint ****************
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_imagepaint_external(Panel, View3DPaintPanel):
|
|
bl_context = ".imagepaint" # dot on purpose (access from topbar)
|
|
bl_label = "External"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
toolsettings = context.tool_settings
|
|
ipaint = toolsettings.image_paint
|
|
|
|
col = layout.column()
|
|
row = col.split(align=True, percentage=0.55)
|
|
row.operator("image.project_edit", text="Quick Edit")
|
|
row.operator("image.project_apply", text="Apply")
|
|
|
|
col.row().prop(ipaint, "screen_grab_size", text="")
|
|
|
|
col.operator("paint.project_image", text="Apply Camera Image")
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_imagepaint_symmetry(Panel, View3DPaintPanel):
|
|
bl_context = ".imagepaint" # dot on purpose (access from topbar)
|
|
bl_label = "Symmetry"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
toolsettings = context.tool_settings
|
|
ipaint = toolsettings.image_paint
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.alignment = 'RIGHT'
|
|
col.label(text="Mirror")
|
|
|
|
col = split.column()
|
|
|
|
row = col.row(align=True)
|
|
row.prop(ipaint, "use_symmetry_x", text="X", toggle=True)
|
|
row.prop(ipaint, "use_symmetry_y", text="Y", toggle=True)
|
|
row.prop(ipaint, "use_symmetry_z", text="Z", toggle=True)
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_projectpaint(View3DPaintPanel, Panel):
|
|
bl_context = ".imagepaint" # dot on purpose (access from topbar)
|
|
bl_label = "Project Paint"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
brush = context.tool_settings.image_paint.brush
|
|
return (brush is not None)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
toolsettings = context.tool_settings
|
|
ipaint = toolsettings.image_paint
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(ipaint, "use_occlude")
|
|
col.prop(ipaint, "use_backface_culling")
|
|
|
|
row = layout.row()
|
|
row.prop(ipaint, "use_normal_falloff")
|
|
|
|
sub = row.row()
|
|
sub.active = (ipaint.use_normal_falloff)
|
|
sub.prop(ipaint, "normal_angle", text="")
|
|
|
|
layout.prop(ipaint, "use_cavity")
|
|
if ipaint.use_cavity:
|
|
layout.template_curve_mapping(ipaint, "cavity_curve", brush=True)
|
|
|
|
layout.prop(ipaint, "seam_bleed")
|
|
layout.prop(ipaint, "dither")
|
|
self.unified_paint_settings(layout, context)
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_imagepaint_options(View3DPaintPanel):
|
|
bl_label = "Options"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.image_paint_object and context.tool_settings.image_paint)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column()
|
|
self.unified_paint_settings(col, context)
|
|
|
|
|
|
class VIEW3D_MT_tools_projectpaint_stencil(Menu):
|
|
bl_label = "Mask Layer"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
for i, uv_layer in enumerate(context.active_object.data.uv_layers):
|
|
props = layout.operator("wm.context_set_int", text=uv_layer.name, translate=False)
|
|
props.data_path = "active_object.data.uv_layer_stencil_index"
|
|
props.value = i
|
|
|
|
|
|
# TODO, move to space_view3d.py
|
|
class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
|
|
"""Default tools for particle mode"""
|
|
bl_context = ".particlemode"
|
|
bl_label = "Options"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
pe = context.tool_settings.particle_edit
|
|
ob = pe.object
|
|
|
|
layout.prop(pe, "type", text="")
|
|
|
|
ptcache = None
|
|
|
|
if pe.type == 'PARTICLES':
|
|
if ob.particle_systems:
|
|
if len(ob.particle_systems) > 1:
|
|
layout.template_list("UI_UL_list", "particle_systems", ob, "particle_systems",
|
|
ob.particle_systems, "active_index", rows=2, maxrows=3)
|
|
|
|
ptcache = ob.particle_systems.active.point_cache
|
|
else:
|
|
for md in ob.modifiers:
|
|
if md.type == pe.type:
|
|
ptcache = md.point_cache
|
|
|
|
if ptcache and len(ptcache.point_caches) > 1:
|
|
layout.template_list("UI_UL_list", "particles_point_caches", ptcache, "point_caches",
|
|
ptcache.point_caches, "active_index", rows=2, maxrows=3)
|
|
|
|
if not pe.is_editable:
|
|
layout.label(text="Point cache must be baked")
|
|
layout.label(text="in memory to enable editing!")
|
|
|
|
col = layout.column(align=True)
|
|
if pe.is_hair:
|
|
col.active = pe.is_editable
|
|
col.prop(pe, "use_emitter_deflect", text="Deflect Emitter")
|
|
sub = col.row(align=True)
|
|
sub.active = pe.use_emitter_deflect
|
|
sub.prop(pe, "emitter_distance", text="Distance")
|
|
|
|
col = layout.column(align=True)
|
|
col.active = pe.is_editable
|
|
col.label(text="Keep:")
|
|
col.prop(pe, "use_preserve_length", text="Lengths")
|
|
col.prop(pe, "use_preserve_root", text="Root")
|
|
if not pe.is_hair:
|
|
col.label(text="Correct:")
|
|
col.prop(pe, "use_auto_velocity", text="Velocity")
|
|
col.prop(ob.data, "use_mirror_x")
|
|
|
|
col.prop(pe, "shape_object")
|
|
col.operator("particle.shape_cut")
|
|
|
|
col = layout.column(align=True)
|
|
col.active = pe.is_editable
|
|
col.label(text="Draw:")
|
|
col.prop(pe, "draw_step", text="Path Steps")
|
|
if pe.is_hair:
|
|
col.prop(pe, "show_particles", text="Children")
|
|
else:
|
|
if pe.type == 'PARTICLES':
|
|
col.prop(pe, "show_particles", text="Particles")
|
|
col.prop(pe, "use_fade_time")
|
|
sub = col.row(align=True)
|
|
sub.active = pe.use_fade_time
|
|
sub.prop(pe, "fade_frames", slider=True)
|
|
|
|
|
|
# Grease Pencil drawing tools
|
|
class VIEW3D_PT_tools_grease_pencil_draw(GreasePencilDrawingToolsPanel, Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
|
|
|
|
# Grease Pencil stroke editing tools
|
|
class VIEW3D_PT_tools_grease_pencil_edit(GreasePencilStrokeEditPanel, Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
|
|
|
|
# Grease Pencil stroke interpolation tools
|
|
class VIEW3D_PT_tools_grease_pencil_interpolate(GreasePencilInterpolatePanel, Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
|
|
|
|
# Grease Pencil stroke sculpting tools
|
|
class VIEW3D_PT_tools_grease_pencil_sculpt(GreasePencilStrokeSculptPanel, Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
|
|
|
|
# Grease Pencil drawing brushes
|
|
class VIEW3D_PT_tools_grease_pencil_brush(GreasePencilBrushPanel, Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
|
|
# Grease Pencil drawingcurves
|
|
|
|
|
|
class VIEW3D_PT_tools_grease_pencil_brushcurves(GreasePencilBrushCurvesPanel, Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
|
|
|
|
classes = (
|
|
VIEW3D_PT_tools_meshedit_options,
|
|
VIEW3D_PT_tools_curveedit_options_stroke,
|
|
VIEW3D_PT_tools_armatureedit_options,
|
|
VIEW3D_PT_tools_posemode_options,
|
|
VIEW3D_PT_imapaint_tools_missing,
|
|
VIEW3D_PT_tools_brush,
|
|
TEXTURE_UL_texpaintslots,
|
|
VIEW3D_MT_tools_projectpaint_uvlayer,
|
|
VIEW3D_PT_slots_projectpaint,
|
|
VIEW3D_PT_stencil_projectpaint,
|
|
VIEW3D_PT_tools_brush_overlay,
|
|
VIEW3D_PT_tools_brush_texture,
|
|
VIEW3D_PT_tools_mask_texture,
|
|
VIEW3D_PT_tools_brush_stroke,
|
|
VIEW3D_PT_tools_brush_curve,
|
|
VIEW3D_PT_sculpt_dyntopo,
|
|
VIEW3D_PT_sculpt_options,
|
|
VIEW3D_PT_sculpt_symmetry,
|
|
VIEW3D_PT_tools_brush_appearance,
|
|
VIEW3D_PT_tools_weightpaint_symmetry,
|
|
VIEW3D_PT_tools_weightpaint_options,
|
|
VIEW3D_PT_tools_vertexpaint,
|
|
VIEW3D_PT_tools_vertexpaint_symmetry,
|
|
VIEW3D_PT_tools_imagepaint_external,
|
|
VIEW3D_PT_tools_imagepaint_symmetry,
|
|
VIEW3D_PT_tools_projectpaint,
|
|
VIEW3D_MT_tools_projectpaint_stencil,
|
|
VIEW3D_PT_tools_particlemode,
|
|
VIEW3D_PT_tools_grease_pencil_draw,
|
|
VIEW3D_PT_tools_grease_pencil_edit,
|
|
VIEW3D_PT_tools_grease_pencil_interpolate,
|
|
VIEW3D_PT_tools_grease_pencil_sculpt,
|
|
VIEW3D_PT_tools_grease_pencil_brush,
|
|
VIEW3D_PT_tools_grease_pencil_brushcurves,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|