forked from bartvdbraak/blender
cdfa517760
For many years, animators have been complaining about how keyframing a (transform) property directly would leave them ungrouped, while keyframing them using a Keying Set would put them into a group based on the name of the keyingset. This commit attempts to improve (unify + make consistent) the default behaviour: * All object transforms now get added to an "Object Transforms" group, regardless of whether they were added individually via buttons or keyingset * All bone transforms now get added to a group corresponding to the name of the bone instead of only the ones added via keyingset |
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.. | ||
bl_app_override | ||
bl_i18n_utils | ||
bl_previews_utils | ||
bpy | ||
bpy_extras | ||
console | ||
addon_utils.py | ||
animsys_refactor.py | ||
bl_app_template_utils.py | ||
blend_render_info.py | ||
bpy_restrict_state.py | ||
bpy_types.py | ||
bpyml_ui.py | ||
bpyml.py | ||
console_python.py | ||
console_shell.py | ||
graphviz_export.py | ||
keyingsets_utils.py | ||
nodeitems_utils.py | ||
progress_report.py | ||
rna_info.py | ||
rna_keymap_ui.py | ||
rna_prop_ui.py | ||
rna_xml.py | ||
sys_info.py |