blender/source
Sergey Sharybin d9c77a490c Fix T43427: Particle system children sometimes not generated on reload
The issue was caused by the conflict between preview render which would set
R_NO_IMAGE_LOAD flag on the renderer and texture samplers called outside of
the render pipeline trying to use this flag.

Now the sampler functions accepts extra argument so render pipeline can
still skip image load, but calls outside of the pipeline will nicely load
all the images.

Not cleanest change in the world but good enough to unlock gooseberry team,
and assuming we already had pool passed all over the place it should be all
fine.

Will need to reshuffle arguments into SamplerOptions structure later.
2015-01-27 16:14:53 +05:00
..
blender Fix T43427: Particle system children sometimes not generated on reload 2015-01-27 16:14:53 +05:00
blenderplayer Add missing stub to the player, so buildbot keeps delivering gooseberry builds 2015-01-20 09:30:10 +01:00
creator Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage). 2015-01-26 16:59:24 +01:00
gameengine missed last commit 2015-01-27 03:41:05 +11:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00