blender/intern/audaspace/Python/AUD_PyAPI.h
Joerg Mueller 279030a232 Audaspace:
* Py API: Renamed Sound to Factory to match the C++ classes and make it possible to add Readers when necessary to the API.
* Py API docs: Added the filter example.
* Fixed a crash for sounds without stop callback.
2010-08-03 08:45:03 +00:00

68 lines
1.4 KiB
C

/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_PYAPI
#define AUD_PYAPI
#include "Python.h"
#ifdef __cplusplus
extern "C" {
#include "AUD_IDevice.h"
#else
typedef void AUD_IFactory;
typedef void AUD_IDevice;
typedef void AUD_Handle;
#endif
typedef struct {
PyObject_HEAD
PyObject* child_list;
AUD_IFactory* factory;
} Factory;
typedef struct {
PyObject_HEAD
AUD_Handle* handle;
PyObject* device;
} Handle;
typedef struct {
PyObject_HEAD
AUD_IDevice* device;
} Device;
PyMODINIT_FUNC
PyInit_aud(void);
extern PyObject *
Device_empty();
#ifdef __cplusplus
}
#endif
#endif //AUD_PYAPI