forked from bartvdbraak/blender
da1f288f50
for game engine use "ge_" prefix & make names generally more descriptive. |
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.. | ||
CMakeLists.txt | ||
Makefile | ||
PHY_DynamicTypes.h | ||
PHY_IController.cpp | ||
PHY_IController.h | ||
PHY_IGraphicController.cpp | ||
PHY_IGraphicController.h | ||
PHY_IMotionState.cpp | ||
PHY_IMotionState.h | ||
PHY_IPhysicsController.cpp | ||
PHY_IPhysicsController.h | ||
PHY_IPhysicsEnvironment.cpp | ||
PHY_IPhysicsEnvironment.h | ||
PHY_IVehicle.cpp | ||
PHY_IVehicle.h | ||
PHY_Pro.h | ||
SConscript |