blender/intern/cycles/device/device_multi.cpp
Ton Roosendaal da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00

305 lines
6.6 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdlib.h>
#include <sstream>
#include "device.h"
#include "device_intern.h"
#include "device_network.h"
#include "util_foreach.h"
#include "util_list.h"
#include "util_map.h"
#include "util_time.h"
CCL_NAMESPACE_BEGIN
class MultiDevice : public Device
{
public:
struct SubDevice {
SubDevice(Device *device_)
: device(device_) {}
Device *device;
map<device_ptr, device_ptr> ptr_map;
};
list<SubDevice> devices;
device_ptr unique_ptr;
MultiDevice(bool background_)
: unique_ptr(1)
{
/* enforce background for now */
background = true;
Device *device;
/* add CPU device */
device = Device::create(DEVICE_CPU, background);
devices.push_back(SubDevice(device));
#ifdef WITH_CUDA
/* try to add GPU device */
device = Device::create(DEVICE_CUDA, background);
if(device) {
devices.push_back(SubDevice(device));
}
else
#endif
{
#ifdef WITH_OPENCL
device = Device::create(DEVICE_OPENCL, background);
if(device)
devices.push_back(SubDevice(device));
#endif
}
#ifdef WITH_NETWORK
/* try to add network devices */
ServerDiscovery discovery(true);
time_sleep(1.0);
list<string> servers = discovery.get_server_list();
foreach(string& server, servers) {
device = device_network_create(server.c_str());
if(device)
devices.push_back(SubDevice(device));
}
#endif
}
~MultiDevice()
{
foreach(SubDevice& sub, devices)
delete sub.device;
}
string description()
{
/* create map to find duplicate descriptions */
map<string, int> dupli_map;
map<string, int>::iterator dt;
foreach(SubDevice& sub, devices) {
string key = sub.device->description();
if(dupli_map.find(key) == dupli_map.end())
dupli_map[key] = 1;
else
dupli_map[key]++;
}
/* generate string */
stringstream desc;
bool first = true;
for(dt = dupli_map.begin(); dt != dupli_map.end(); dt++) {
if(!first) desc << ", ";
first = false;
if(dt->second > 1)
desc << dt->second << "x " << dt->first;
else
desc << dt->first;
}
return desc.str();
}
void mem_alloc(device_memory& mem, MemoryType type)
{
foreach(SubDevice& sub, devices) {
mem.device_pointer = 0;
sub.device->mem_alloc(mem, type);
sub.ptr_map[unique_ptr] = mem.device_pointer;
}
mem.device_pointer = unique_ptr++;
}
void mem_copy_to(device_memory& mem)
{
device_ptr tmp = mem.device_pointer;
foreach(SubDevice& sub, devices) {
mem.device_pointer = sub.ptr_map[tmp];
sub.device->mem_copy_to(mem);
}
mem.device_pointer = tmp;
}
void mem_copy_from(device_memory& mem, size_t offset, size_t size)
{
device_ptr tmp = mem.device_pointer;
/* todo: how does this work? */
foreach(SubDevice& sub, devices) {
mem.device_pointer = sub.ptr_map[tmp];
sub.device->mem_copy_from(mem, offset, size);
break;
}
mem.device_pointer = tmp;
}
void mem_zero(device_memory& mem)
{
device_ptr tmp = mem.device_pointer;
foreach(SubDevice& sub, devices) {
mem.device_pointer = sub.ptr_map[tmp];
sub.device->mem_zero(mem);
}
mem.device_pointer = tmp;
}
void mem_free(device_memory& mem)
{
device_ptr tmp = mem.device_pointer;
foreach(SubDevice& sub, devices) {
mem.device_pointer = sub.ptr_map[tmp];
sub.device->mem_free(mem);
sub.ptr_map.erase(sub.ptr_map.find(tmp));
}
mem.device_pointer = 0;
}
void const_copy_to(const char *name, void *host, size_t size)
{
foreach(SubDevice& sub, devices)
sub.device->const_copy_to(name, host, size);
}
void tex_alloc(const char *name, device_memory& mem, bool interpolation, bool periodic)
{
foreach(SubDevice& sub, devices) {
mem.device_pointer = 0;
sub.device->tex_alloc(name, mem, interpolation, periodic);
sub.ptr_map[unique_ptr] = mem.device_pointer;
}
mem.device_pointer = unique_ptr++;
}
void tex_free(device_memory& mem)
{
device_ptr tmp = mem.device_pointer;
foreach(SubDevice& sub, devices) {
mem.device_pointer = sub.ptr_map[tmp];
sub.device->tex_free(mem);
sub.ptr_map.erase(sub.ptr_map.find(tmp));
}
mem.device_pointer = 0;
}
void pixels_alloc(device_memory& mem)
{
Device::pixels_alloc(mem);
}
void pixels_free(device_memory& mem)
{
Device::pixels_free(mem);
}
void pixels_copy_from(device_memory& mem, int y, int w, int h)
{
device_ptr tmp = mem.device_pointer;
int i = 0, sub_h = h/devices.size();
foreach(SubDevice& sub, devices) {
int sy = y + i*sub_h;
int sh = (i == (int)devices.size() - 1)? h - sub_h*i: sub_h;
mem.device_pointer = sub.ptr_map[tmp];
sub.device->pixels_copy_from(mem, sy, w, sh);
i++;
}
mem.device_pointer = tmp;
}
void draw_pixels(device_memory& rgba, int x, int y, int w, int h, int width, int height)
{
device_ptr tmp = rgba.device_pointer;
int i = 0, sub_h = h/devices.size();
foreach(SubDevice& sub, devices) {
int sy = y + i*sub_h;
int sh = (i == (int)devices.size() - 1)? h - sub_h*i: sub_h;
/* adjust math for w/width */
rgba.device_pointer = sub.ptr_map[tmp];
sub.device->draw_pixels(rgba, sy, w, sh, width, height);
i++;
}
rgba.device_pointer = tmp;
}
void task_add(DeviceTask& task)
{
ThreadQueue<DeviceTask> tasks;
task.split(tasks, devices.size());
foreach(SubDevice& sub, devices) {
DeviceTask subtask;
if(tasks.worker_wait_pop(subtask)) {
if(task.buffer) subtask.buffer = sub.ptr_map[task.buffer];
if(task.rng_state) subtask.rng_state = sub.ptr_map[task.rng_state];
if(task.rgba) subtask.rgba = sub.ptr_map[task.rgba];
if(task.displace_input) subtask.displace_input = sub.ptr_map[task.displace_input];
if(task.displace_offset) subtask.displace_offset = sub.ptr_map[task.displace_offset];
sub.device->task_add(subtask);
}
}
}
void task_wait()
{
foreach(SubDevice& sub, devices)
sub.device->task_wait();
}
void task_cancel()
{
foreach(SubDevice& sub, devices)
sub.device->task_cancel();
}
};
Device *device_multi_create(bool background)
{
return new MultiDevice(background);
}
CCL_NAMESPACE_END