blender/intern/cycles/render/attribute.cpp
Ton Roosendaal da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00

344 lines
7.1 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "mesh.h"
#include "attribute.h"
#include "util_debug.h"
#include "util_foreach.h"
CCL_NAMESPACE_BEGIN
/* Attribute */
void Attribute::set(ustring name_, TypeDesc type_, Element element_)
{
name = name_;
type = type_;
element = element_;
std = STD_NONE;
/* string and matrix not supported! */
assert(type == TypeDesc::TypeFloat || type == TypeDesc::TypeColor ||
type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
type == TypeDesc::TypeNormal);
}
void Attribute::reserve(int numverts, int numtris)
{
buffer.resize(buffer_size(numverts, numtris), 0);
}
size_t Attribute::data_sizeof()
{
return type.size();
}
size_t Attribute::element_size(int numverts, int numtris)
{
if(element == VERTEX)
return numverts;
else if(element == FACE)
return numtris;
else
return numtris*3;
}
size_t Attribute::buffer_size(int numverts, int numtris)
{
return element_size(numverts, numtris)*data_sizeof();
}
bool Attribute::same_storage(TypeDesc a, TypeDesc b)
{
if(a == b)
return true;
if(a == TypeDesc::TypeColor || a == TypeDesc::TypePoint ||
a == TypeDesc::TypeVector || a == TypeDesc::TypeNormal)
if(b == TypeDesc::TypeColor || b == TypeDesc::TypePoint ||
b == TypeDesc::TypeVector || b == TypeDesc::TypeNormal)
return true;
return false;
}
ustring Attribute::standard_name(Attribute::Standard std)
{
if(std == Attribute::STD_VERTEX_NORMAL)
return ustring("N");
else if(std == Attribute::STD_FACE_NORMAL)
return ustring("Ng");
else if(std == Attribute::STD_UV)
return ustring("uv");
else if(std == Attribute::STD_GENERATED)
return ustring("generated");
else if(std == Attribute::STD_POSITION_UNDEFORMED)
return ustring("undeformed");
else if(std == Attribute::STD_POSITION_UNDISPLACED)
return ustring("undisplaced");
return ustring();
}
/* Attribute Set */
AttributeSet::AttributeSet(Mesh *mesh_)
{
mesh = mesh_;
}
AttributeSet::~AttributeSet()
{
}
Attribute *AttributeSet::add(ustring name, TypeDesc type, Attribute::Element element)
{
Attribute *attr = find(name);
if(attr) {
/* return if same already exists */
if(attr->type == type && attr->element == element)
return attr;
/* overwrite attribute with same name but different type/element */
remove(name);
}
attributes.push_back(Attribute());
attr = &attributes.back();
if(element == Attribute::VERTEX)
attr->set(name, type, element);
else if(element == Attribute::FACE)
attr->set(name, type, element);
else if(element == Attribute::CORNER)
attr->set(name, type, element);
attr->reserve(mesh->verts.size(), mesh->triangles.size());
return attr;
}
Attribute *AttributeSet::find(ustring name)
{
foreach(Attribute& attr, attributes)
if(attr.name == name)
return &attr;
return NULL;
}
void AttributeSet::remove(ustring name)
{
Attribute *attr = find(name);
if(attr) {
list<Attribute>::iterator it;
for(it = attributes.begin(); it != attributes.end(); it++) {
if(&*it == attr) {
attributes.erase(it);
return;
}
}
}
}
Attribute *AttributeSet::add(Attribute::Standard std, ustring name)
{
Attribute *attr = NULL;
if(name == ustring())
name = Attribute::standard_name(std);
if(std == Attribute::STD_VERTEX_NORMAL)
attr = add(name, TypeDesc::TypeNormal, Attribute::VERTEX);
else if(std == Attribute::STD_FACE_NORMAL)
attr = add(name, TypeDesc::TypeNormal, Attribute::FACE);
else if(std == Attribute::STD_UV)
attr = add(name, TypeDesc::TypePoint, Attribute::CORNER);
else if(std == Attribute::STD_GENERATED)
attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
else if(std == Attribute::STD_POSITION_UNDEFORMED)
attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
else if(std == Attribute::STD_POSITION_UNDISPLACED)
attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
else
assert(0);
attr->std = std;
return attr;
}
Attribute *AttributeSet::find(Attribute::Standard std)
{
foreach(Attribute& attr, attributes)
if(attr.std == std)
return &attr;
return NULL;
}
void AttributeSet::remove(Attribute::Standard std)
{
Attribute *attr = find(std);
if(attr) {
list<Attribute>::iterator it;
for(it = attributes.begin(); it != attributes.end(); it++) {
if(&*it == attr) {
attributes.erase(it);
return;
}
}
}
}
Attribute *AttributeSet::find(AttributeRequest& req)
{
if(req.std == Attribute::STD_NONE)
return find(req.name);
else
return find(req.std);
}
void AttributeSet::reserve(int numverts, int numtris)
{
foreach(Attribute& attr, attributes)
attr.reserve(numverts, numtris);
}
void AttributeSet::clear()
{
attributes.clear();
}
/* AttributeRequest */
AttributeRequest::AttributeRequest(ustring name_)
{
name = name_;
std = Attribute::STD_NONE;
type = TypeDesc::TypeFloat;
element = ATTR_ELEMENT_NONE;
offset = 0;
}
AttributeRequest::AttributeRequest(Attribute::Standard std_)
{
name = ustring();
std = std_;
type = TypeDesc::TypeFloat;
element = ATTR_ELEMENT_NONE;
offset = 0;
}
/* AttributeRequestSet */
AttributeRequestSet::AttributeRequestSet()
{
}
AttributeRequestSet::~AttributeRequestSet()
{
}
bool AttributeRequestSet::modified(const AttributeRequestSet& other)
{
if(requests.size() != other.requests.size())
return true;
for(size_t i = 0; i < requests.size(); i++) {
bool found = false;
for(size_t j = 0; j < requests.size() && !found; j++)
if(requests[i].name == other.requests[j].name &&
requests[i].std == other.requests[j].std)
found = true;
if(!found)
return true;
}
return false;
}
void AttributeRequestSet::add(ustring name)
{
foreach(AttributeRequest& req, requests)
if(req.name == name)
return;
requests.push_back(AttributeRequest(name));
}
void AttributeRequestSet::add(Attribute::Standard std)
{
foreach(AttributeRequest& req, requests)
if(req.std == std)
return;
requests.push_back(AttributeRequest(std));
}
void AttributeRequestSet::add(AttributeRequestSet& reqs)
{
foreach(AttributeRequest& req, reqs.requests) {
if(req.std == Attribute::STD_NONE)
add(req.name);
else
add(req.std);
}
}
bool AttributeRequestSet::find(ustring name)
{
foreach(AttributeRequest& req, requests)
if(req.name == name)
return true;
return false;
}
bool AttributeRequestSet::find(Attribute::Standard std)
{
foreach(AttributeRequest& req, requests)
if(req.std == std)
return true;
return false;
}
size_t AttributeRequestSet::size()
{
return requests.size();
}
void AttributeRequestSet::clear()
{
requests.clear();
}
CCL_NAMESPACE_END