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Joshua Leung daf3fc02ad Bugfix: Selecting AnimData "expanders" in AnimEditors works again
Somewhere along the line, this functionality broke, even though the code to
handle these settings was still in place for many of these. The main implication
of this fix is that it should now be possible to select a particular AnimData
block, which makes it possible to do things such as changing the action
associated with that AnimData block (i.e. via the "Animation Data" panel in the
NLA Editor), as well as other operations which I've had on the todolist for a
while. Stay tuned!
2013-03-14 05:01:51 +00:00
build_files Woops, installing dlls shall happen after all the folders are created. 2013-03-12 09:24:52 +00:00
doc rst doc update: adding a link to Joystick class from bge.logic.joysticks 2013-02-28 05:18:47 +00:00
extern Patch [#34373] Use i18n monospace font in Text editor and Python console 2013-03-12 07:25:53 +00:00
intern Fix #34551: blender crash rendering with save buffers. 2013-03-13 19:48:07 +00:00
release Support for textures in vertex painting. 2013-03-14 03:42:17 +00:00
source Bugfix: Selecting AnimData "expanders" in AnimEditors works again 2013-03-14 05:01:51 +00:00
CMakeLists.txt use gcc warning -Wredundant-decls, exposes some odd/duplicate declarations which have been removed. 2013-03-11 20:27:38 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct OpenGL: more work on fixed function lighting implementation as GLSL. 2013-03-10 15:38:23 +00:00