.. |
properties_data_armature.py
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use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8
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2009-11-22 17:41:35 +00:00 |
properties_data_bone.py
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use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8
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2009-11-22 17:41:35 +00:00 |
properties_data_camera.py
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Renamed "col2" to "wide_ui" which is more meaningful.
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2009-11-19 13:26:51 +00:00 |
properties_data_curve.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
properties_data_empty.py
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* More small modifier improvements by nudelZ.
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2009-11-20 20:40:29 +00:00 |
properties_data_lamp.py
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* More small modifier improvements by nudelZ.
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2009-11-20 20:40:29 +00:00 |
properties_data_lattice.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
properties_data_mesh.py
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use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8
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2009-11-22 17:41:35 +00:00 |
properties_data_metaball.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
properties_data_modifier.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
properties_game.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
properties_material.py
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- hide members of bpy from dir() and autocomp.
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2009-11-22 11:23:19 +00:00 |
properties_object_constraint.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
properties_object.py
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use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8
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2009-11-22 17:41:35 +00:00 |
properties_particle.py
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use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8
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2009-11-22 17:41:35 +00:00 |
properties_physics_cloth.py
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use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8
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2009-11-22 17:41:35 +00:00 |
properties_physics_common.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
properties_physics_field.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
properties_physics_fluid.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
properties_physics_smoke.py
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use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8
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2009-11-22 17:41:35 +00:00 |
properties_physics_softbody.py
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use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8
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2009-11-22 17:41:35 +00:00 |
properties_render.py
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use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8
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2009-11-22 17:41:35 +00:00 |
properties_scene.py
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use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8
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2009-11-22 17:41:35 +00:00 |
properties_texture.py
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Renamed "col2" to "wide_ui" which is more meaningful.
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2009-11-19 13:26:51 +00:00 |
properties_world.py
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Renamed "col2" to "wide_ui" which is more meaningful.
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2009-11-19 13:26:51 +00:00 |
space_buttons.py
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whitespace commit, (was some tabs mixed with spaces too)
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2009-11-03 07:23:02 +00:00 |
space_console.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
space_filebrowser.py
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whitespace commit, (was some tabs mixed with spaces too)
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2009-11-03 07:23:02 +00:00 |
space_image.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
space_info.py
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default name of keymap to 'keymap.py' + pedantic pep8 edits
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2009-11-18 01:30:28 +00:00 |
space_logic.py
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whitespace commit, (was some tabs mixed with spaces too)
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2009-11-03 07:23:02 +00:00 |
space_node.py
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pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
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2009-11-21 00:05:43 +00:00 |
space_outliner.py
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whitespace commit, (was some tabs mixed with spaces too)
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2009-11-03 07:23:02 +00:00 |
space_sequencer.py
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Sequencer:
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2009-11-22 21:16:04 +00:00 |
space_text.py
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fix for py error when no text is displayed
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2009-11-22 15:15:11 +00:00 |
space_time.py
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used py error checking tools to fix some bugs & make pep8 corrections
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2009-11-14 13:35:44 +00:00 |
space_userpref.py
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use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8
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2009-11-22 17:41:35 +00:00 |
space_view3d_toolbar.py
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- added back Shift+Tab to toggle snap
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2009-11-21 13:01:28 +00:00 |
space_view3d.py
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remove template uiTemplate_view3d_select_faceselmenu
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2009-11-22 10:02:32 +00:00 |