blender/intern/audaspace/FX/AUD_PitchReader.cpp
Joerg Mueller 6d5b224184 3D Audio GSoC:
Removing unneeded AUD_ResampleFactory.
2011-06-21 20:32:25 +00:00

55 lines
1.3 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/FX/AUD_PitchReader.cpp
* \ingroup audfx
*/
#include "AUD_PitchReader.h"
AUD_PitchReader::AUD_PitchReader(AUD_Reference<AUD_IReader> reader, float pitch) :
AUD_EffectReader(reader), m_pitch(pitch)
{
}
AUD_Specs AUD_PitchReader::getSpecs() const
{
AUD_Specs specs = m_reader->getSpecs();
specs.rate *= m_pitch;
return specs;
}
float AUD_PitchReader::getPitch() const
{
return m_pitch;
}
void AUD_PitchReader::setPitch(float pitch)
{
m_pitch = pitch;
}