blender/intern/audaspace/ffmpeg/AUD_FFMPEGFactory.cpp
Joerg Mueller 02d2472baa 3D Audio GSoC:
Code documentation.

Also:
* Fix: rlint for MSVC.
* Minor other small fixes/changes.
2011-08-16 13:00:55 +00:00

58 lines
1.5 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/ffmpeg/AUD_FFMPEGFactory.cpp
* \ingroup audffmpeg
*/
// needed for INT64_C
#ifndef __STDC_CONSTANT_MACROS
#define __STDC_CONSTANT_MACROS
#endif
#include "AUD_FFMPEGFactory.h"
#include "AUD_FFMPEGReader.h"
AUD_FFMPEGFactory::AUD_FFMPEGFactory(std::string filename) :
m_filename(filename)
{
}
AUD_FFMPEGFactory::AUD_FFMPEGFactory(const data_t* buffer, int size) :
m_buffer(new AUD_Buffer(size))
{
memcpy(m_buffer->getBuffer(), buffer, size);
}
AUD_Reference<AUD_IReader> AUD_FFMPEGFactory::createReader()
{
if(m_buffer.isNull())
return new AUD_FFMPEGReader(m_filename);
else
return new AUD_FFMPEGReader(m_buffer);
}